Project 1999

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-   -   Kunark beta server (/forums/showthread.php?t=27774)

nilbog 02-18-2011 01:41 PM

Kunark beta server
 
As there hasn't been a patch on the p99 live server in quite some time, I'd like players to be aware that the beta server is a testing ground for not only the upcoming Kunark content, but also game mechanics and content for current live p99.

Issues which have been labeled as 'fixed, pending update' as well as new features such as disarm (thanks haynar) are implemented there.

Old man thorren can send you to any of the open Kunark zones, and Young Thorren can scribe your spells for free as well as summon kits to help you test.

  • Boxing is allowed
  • global chats are enabled
  • +500% exp
  • you may play p99 live as well as beta at the same time



http://i51.tinypic.com/1z6gsgn.jpg

A few features which could use testing before fully implemented:
  • Disarm
  • /who all count [class] [lvl]
  • consent/deny for offline characters
  • proper alchemy skill caps at GM trainer
  • Weapon Procs will no longer be interrupted by range or LoS checks after they have been triggered.
  • aggro/hatelist mechanics have been updated. Pulling, casting, sitting etc.
  • Pathing in old-world zones: There have been some Z (height) axis changes to improve functionality of a lot of things.
Runes:
  • Regular Runes will now absorb spell damage.
  • Bash damage absorbed by a rune, can still stun you.
  • Spellshields will absorb spells first. If they run out and any normal runes exist, then the normal rune will absorb the remaining spell damage until they are gone too.
  • Spell damage totally absorbed by a rune, will display as if normal damage was applied to attacker. Spell damage partially absorbed by a rune, will display the actual damage that occurs.
Spells:

It is far easier to fix bugs or tweak mechanics prior to them reaching the live server, so help test if you are able.

With Kunark a little over a month away, I'd like for its release to be as bug-free as possible.


Thanks!

tristantio 02-18-2011 02:36 PM

What is the best way to run multiple EQ clients?

Should each one run out of a separate install directory if running the live client and beta clients simultaneously?

nilbog 02-18-2011 02:47 PM

Quote:

Originally Posted by tristantio (Post 224985)
What is the best way to run multiple EQ clients?

Should each one run out of a separate install directory if running the live client and beta clients simultaneously?

I use wineq 2.0 for running multiple clients. The free version works fine.

http://www.lavishsoft.com/joomla/ind...&id=3&Itemid=4

You can copy your current p99 directory to a new folder, and point your wineq profiles to whichever install you want to use.

Aternatively, if you do not want to use a different install, you can load multiple instances of the same client through wineq.

Otto 02-18-2011 03:15 PM

Is there any way we can contact a GM while testing the beta server? I'm on MIRC but it appears everyone is busy.

Just wait?

nilbog 02-18-2011 04:46 PM

Quote:

Originally Posted by Otto (Post 225014)
Is there any way we can contact a GM while testing the beta server? I'm on MIRC but it appears everyone is busy.

Just wait?

If it's related to a bug or mechanics issue, IRC or forums is the best place to reach a developer if they are not online. I'm not always at my keyboard, but IRC should always be running and I can respond when I return.

If it's a guide/GM issue, support on the beta server is very limited.

Omnimorph 02-18-2011 05:14 PM

Do damage shields now work when runed? wasn't mentioned, but seeing as you've addressed the vast majority of rune issues, was wondering if this had been fixed also.

Uthgaard 02-18-2011 05:55 PM

Log onto beta and see!

BuzWeaver 02-18-2011 07:39 PM

Boxing is allowed, nice!

Haynar 02-18-2011 09:01 PM

Quote:

Originally Posted by Omnimorph (Post 225054)
Do damage shields now work when runed? wasn't mentioned, but seeing as you've addressed the vast majority of rune issues, was wondering if this had been fixed also.

I worked on runes ... and I don't know.

One of those things. So many things to fix, sometimes I can't remember if I got everything.

So get on, test it. See what I fixed. See what else I broke. Provide feedback.

THanks,

Haynar

Dantes 02-18-2011 09:33 PM

So, um, if I talked to the old guy first and already went to Kunark, any way to get back? (as a melee) I've been wandering around slowly by myself exploring, but it would be nice to be able to go back to EC and pick another zone rather than walk it.


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