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Mobs losing aggro far away
aggroed mobs will drop aggro if you're far away from them.
This is happening in plane of sky. |
Quote:
http://www.project1999.org/forums/sh...6&postcount=12 |
Intended. Stop trying to pull mobs off their island maybe?
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This is affecting plane of fear as well for CT summons -- aka, just pull everything to the west side of the zone, engage CT and nothing will go to him due to this nice feature :D
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Also this is very not classic, we've had Wizards pull bladestorms to 1 with the sky portal spell back in the days.
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Quote:
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Different expansions had different aggro rules. Sky currently appears to have some bizarre, warped form of Kunark aggro rules. Kunark aggro SHOULD be that outside a certain range, if you have aggro mob just starts running around like crazy, and if you don't reset aggro that'll keep happening until it eventually gets in range to chase you again. In Sky, once out of range the mob simply forgets that you ever existed at all. Live servers never had anything like that, from beta through OoW.
I don't recall Sky even having Kunark-style aggro. Original EQ on Live (not sure about planes) had full zone aggro... you could aggro something on one side of zone, gate, and it would run to you. I don't remember which type Velious had... I never pulled mobs inter-island on live, cannot comment on how well that worked back in the day. |
"The part about them not going back to their spawn point is a bug, but this did exist in classic EQ where mobs would stop chasing you after a certain distance and go back to spawn.. and if you got close enough again, they re-aggroed."
mobs not re-agro'ing atm. |
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The ONLY mob I remember having issues with through velious was DTV in kael. mainly due to his guards. Heck I pulled Trak thru reets. I never remember mobs leashing, until I saw it in EQ2? Maybe daoc. Ever.
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