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Lhancelot 11-06-2017 07:23 AM

Tradeskill questions
 
I am thinking of trying to max a tradeskill character, and have a few questions that some may be able to answer.

What is the most lucrative of the tradeskills?

What race can level tailoring fastest? I realize some races have cultural recipes available, so would it be better to go with a halfling for tailoring then? Or perhaps a Wood elf?

What race can level blacksmithing fastest? What cultural blacksmithing is most lucrative? (I am guessing it would be best to pick dwarf/high elf/dark elf for cultural armors.)

Thanks!

Legidias 11-06-2017 09:57 AM

Tailoring if you can get raw materials yourself? IIRC most expensive tradeskilled items are ice burrower silk stuff?

Isnt tradeskill (and skills in general) levelled by whichever wis / int stat is higher? And dex for successful combines?

Daldaen 11-06-2017 10:08 AM

At this point in the expansions life... no tradeskills are extremely lucrative.

Alchemy is probably the most consistent because potions continually get consumed, even if on accident when someone was intending to recharge their potion.

Baking, Brewing, Pottery, Fletching are all useless until Luclin launches. Make Poison is useless beyond the Mind Melt used in Ring 9, until around SoF/SoD era when rogue poisons became boss.

Jewelcrafting is semi-consistent but there are way too many JCers already and the profits are extremely small. It was a good TS very early on in P99 history or shortly after Velious launch with BD jewelry coming in.

Tailoring is useful early in Velious but at this point I don't think you would make back the money you put in maxing it. Halfling or Wood Elves get the easiest combines.

Smithing is useful for Dwarf, High Elf and Dark Elf cultural, until Luclin when Human is the most valuable. Dwarf classic cultural is the strongest of all of the sets but with Velious quest gear available, it's not as good as it used to be. High Elf and Dark Elf are both fairly narrow class interest sets. Bard/Paladin for HIE/WE and Cleric for DE basically. I'd say Dwarf but again, not that lucrative.

Classic-Velious, tradeskills are quite useless as a means to make money unless you get in early on the servers life and are one of few tradeskillers. Classic Enchanters who did JC, Cultural Blacksmiths before the correct rare gem enchanting reagent patch went in and Velious max Tailors made bank. At this point on P99 you're just going to sink money into a pit and take forever to recover it.

However once Luclin launches consider Pottery. Golden Idols provide excellent tradeable ranges for all classes, Faithstones and Spiritstones offer home teleports for Clerics and Shamans, Opal Encrusted Steins sell moderately okay to Enchanters and Mules, Ceramic Bands sell great to pet classes who need a single point of Damage for full EXP and the Solstice Earring has two of nine pieces requiring pottery, which every caster will want basically.

Squabbles123 11-06-2017 11:19 AM

Quote:

Originally Posted by Lhancelot (Post 2606434)
I am thinking of trying to max a tradeskill character, and have a few questions that some may be able to answer.

What is the most lucrative of the tradeskills?

What race can level tailoring fastest? I realize some races have cultural recipes available, so would it be better to go with a halfling for tailoring then? Or perhaps a Wood elf?

What race can level blacksmithing fastest? What cultural blacksmithing is most lucrative? (I am guessing it would be best to pick dwarf/high elf/dark elf for cultural armors.)

Thanks!


None really make much money, do it because you wanna be able to make stuff, not because selling that stuff makes money.

Everyone levels tailoring at the same speed, but the higher your INT or WIS (whichever is higher) reflects how fast you earn these skills. Tradeskills can also use another stat if those are low, Blacksmithing using STR for example, not sure what Tailoring uses, maybe DEX.

If you do not intend to farm or pay for high end gear, its possible your culture armor might be good enough to use near the end-game times. I made a full set of culture armor for my Barb Shaman and its pretty solid, +1 STR +2 WIS per item is pretty strong. Crafting that set was one of my original character goals. 170 WIS on an unguilded casually played solo-shaman isn't half bad IMO.

The tradeskills are mostly for making items with specific looks (cultural or dyed plate), and have little use beyond that.

Qtip 11-06-2017 11:36 AM

No use in doing tradeskills any longer unless you're going to do the coldain shawl.

Triiz 11-06-2017 12:04 PM

I agree with Daldaen, alchemy is the answer. Most trade skills can be maxed on a lvl 1 toon, Alchemy requires a 55+ shaman to really reap the benefits. For Wort pots Ice Giant toes sell for as low as 20pp each sometimes now, the vendor ingredient is around 70pp each, so it's like 900-1k assuming no fails to make a potion that sells for 2k.

With Tailoring etc whenever people get an upgrade for the tailored item they bought from you they turn around and sell it competing against you. Don't have that problem with potions.

That said, I also agree no tradeskills are really worth the effort.

Raavak 11-06-2017 12:09 PM

Farming and selling certain tradeskill components would pay better.

loramin 11-06-2017 01:16 PM

Quote:

Originally Posted by Daldaen (Post 2606490)
... until Luclin launches ...
... until Luclin ...
... However once Luclin launches ...

I miss the old Daldaen: he would never have posted about Agnar in the Project 1999 forums :(

Quote:

Originally Posted by Triiz (Post 2606528)
That said, I also agree no tradeskills are really worth the effort.

One could argue that in a 15+-year old elf sim nothing is worth the effort unless it's fun, and tradeskills can be fun ... in a carpal-tunnel inducing kind of way ;) But tradeskilling does have some real benefit: it's the only non-raid way to get Flowing Thought (the Shawl), and certain tradeskills are used in other good Velious quests as well (I think both the coldain ring and spirit of garzicor need tradeskills).

I do agree that you're not going to make much money doing tradeskilling, so if you plan to master one do it to make cool stuff (armor, backpacks, potions, etc.), not plat. Whatever skill you pick, make sure you have the right class for it (eg. Barbarian Cultural Smithing is a hassle for non-Shaman who can't imbue ivory, Jewlery is a huge hassle for non-Enchanters, etc.).

Naethyn 11-06-2017 01:18 PM

Silver arrows combine 10 at a time.

Daldaen 11-06-2017 02:38 PM

Quote:

Originally Posted by loramin (Post 2606563)
I miss the old Daldaen: he would never have posted about Agnar in the Project 1999 forums :(

Agnarr wasn't our then! And I'm not talking about Agnarr. Just about the General progression of EverQuest servers. Looking forward to Luclin99 in 2020. Probably release it on Kanye's inauguration?

Luclin makes tradeskills useful because of a number of new combines and quests the expansion has to offer. Prior to Luclin, tradeskills are largely useless as mentioned above.


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