| Rygar |
01-16-2018 05:06 PM |
Also, I did uncover some details on the group XP bonus, here they are... suggests they were improved further in Velious but I need to find more info on those details (they said they would announce the details, not sure if it got pushed back to Luclin?):
https://web.archive.org/web/20010822...ve/arc87.shtml
Quote:
Does Grouping Give You an EXP Bonus?
|
Quote:
There is both an XP bonus assigned per kill based upon the number of people in your party, and it is also expected that you can take more critters in the same amount of time in excess of what you could do solo.
For instance, if a solo person can kill 1 blue mob every 2 minutes, then a group of two might be able to do 3 in that same amount of time, yielding 50% (plus the bonus) more experience per person per time unit.
|
https://web.archive.org/web/20010822...ve/arc28.shtml
Quote:
After a long meeting that started before lunch and ended just now (we did break to eat, though), here's what we're going to try out short-term:
1. Increase the grouping experience bonus significantly. It's currently 2% for each group member other than yourself. When it's finalized and about to go live, we will release the actual percentages.
2. Increase the experience modifier for underutilized Old World and Kunark dungeons. We will post the percentage by which these dungeons were increased when this data goes live.
3. Place more bind spots in the Old World and Kunark (we decided to try this as opposed to more teleports). These will most likely be placed somewhat near to dungeons we consider underutilized.
Realistically, these changes will probably go live not this patch (hey, it's tonight/tomorrow), but rather the next one.
More longer term, we are doing to randomize loot, re-path, and even totally revamp some Old World dungeons.
-Brad
|
https://mail.google.com/mail/u/0/#se...0e6f075937a784
Quote:
Two Questions
[Quote from original post: The new experience changes are great.
Just raises a few questions in my mind though.
1) I know that before the patch, race/class experience penalties were distributed across the group. Was this the same for race/class bonuses?
From what I understand, all class-based penalties are effectively eliminated, and race-based penalties are now felt only by the character, not by the group.
Which leads to the next question...
2) If the answer to 1) is yes, are race bonuses, and the bonuses for Warriors and Rogues, now enjoyed solely by the character, when grouped?]
The answer to both questions, in short, is yes.
|
Just showing that changes took place and there was indeed a warrior and rogue EXP bonus (strangely, people hated rogues in groups back then, so they were given a bonus). I suspect the racial bonus and class bonus aren't 'stealing' from the group, because it doesn't mean it GRANTS you more exp, rather it just requires you earn LESS exp to gain a level.
https://web.archive.org/web/20010822...ve/arc27.shtml
Quote:
GameSpot: Can you briefly summarize how most players' experience with the game will change as a result of yesterday's EverQuest patch?
Gordon Wrinn: Generally, most players will be able to advance their characters at a faster rate.
First, we are dynamically creating "experience," the advancement mechanism in EverQuest, to offset an additional "experience requirement" attached to certain character classes. Secondly, we are creating additional experience to further reward those who adventure in groups. Finally, we are increasing the experience rewards in some areas of the world.
The overall effect is that some players, depending on style, should be able to advance their characters up to nearly twice as fast as they once could.
|
Take the 'twice as fast' with a grain of salt, I believe this is in regards to the hybrid exp penalty being removed (20%?). Still, even with that would imply a greater exp bonus would significantly benefit grouping.
In short, old bonus used to be +2% per additional group member (pathetic!), but some values were increased again in Velious (maybe), I don't have the details on those (yet).
Perhaps this is in place in P99, I just don't know. Hard to tell the difference with a 2% exp bonus.
|