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Crede 04-28-2018 11:20 AM

Druid over Necro?
 
I know necros are more powerful end game than a druid, have way better dots, better options to level 50+, etc. etc.

With that being said...Would you prefer a druid over a necro? If so, why?

Is having a leaf blower as cool as I imagined in my classic nostalgic dreams?

mr_jon3s 04-28-2018 11:27 AM

Druid just because its nice being able to pl people.

enjchanter 04-28-2018 11:52 AM

Maybe in just a huge nerd but I have certain feels that come attached to each class so I use that to determine classes that I play partially.

I will say that there is something awesome about playing as this powerful master of the force of life and death, who could kill you and laugh as you got from the inside out and send undead servants to dismiss your adversaries.

So If I felt like the druid was a class I would feel attached to in that kind of way I might prefer it.

However in a more realistic sense, druids being able to port is a pretty cool ability I imagine, you can be anywhere with the flick of your wrist. You can command powerful animals in plane of growth and turn the war dogs of Kael on their oppressive masters. You have the ability to hunt down worthy targets out in the forest, following their wretched stench only to come upon them and bind their feet to the ground by the force of karana and command the entire bee movie script to play directly in front of them at max volume and slowly kill them with attrition. You can break into the plane of mischief and cause .... mischief ...

Druids are a really cool class that is super versatile and can do cool things. I don't personally play one but it sounds like you would really like to play one over a necromancer and that's the only reasoning that matters.

Kich867 04-28-2018 12:00 PM

Quote:

Originally Posted by enjchanter (Post 2698158)
Maybe in just a huge nerd but I have certain feels that come attached to each class so I use that to determine classes that I play partially.

I will say that there is something awesome about playing as this powerful master of the force of life and death, who could kill you and laugh as you got from the inside out and send undead servants to dismiss your adversaries.

So If I felt like the druid was a class I would feel attached to in that kind of way I might prefer it.

However in a more realistic sense, druids being able to port is a pretty cool ability I imagine, you can be anywhere with the flick of your wrist. You can command powerful animals in plane of growth and turn the war dogs of Kael on their oppressive masters. You have the ability to hunt down worthy targets out in the forest, following their wretched stench only to come upon them and bind their feet to the ground by the force of karana and command the entire bee movie script to play directly in front of them at max volume and slowly kill them with attrition. You can break into the plane of mischief and cause .... mischief ...

Druids are a really cool class that is super versatile and can do cool things. I don't personally play one but it sounds like you would really like to play one over a necromancer and that's the only reasoning that matters.

If you're not terribly interested in raiding and are OK with occasionally feeling helpless/pointless in a group, Druids have such breadth of utility and can do so much on their own it's genuinely hard to give up playing them.

Having easy access to SoW, ports, track, and soloing, while being absolutely dope in small groups, it's pretty great.

I'm having a lot of trouble sticking with / getting into my necromancer. I tried to stay away from druids on blue because I played one for so long on red, but I'd say of the classes, Druid and Warrior have been my favorites by far.

Nagoya 04-28-2018 01:18 PM

Druids do only one thing better than any other class and that is helping people. On this ranking Necro are maybe like 8th or 9th out of 14 classes, maybe even lower.
So if that's your thing go ahead!
Druids are super fun if you're a nerd for being helpful and being told "hey thanks bro!" ten times every time you log ;)
Necro are a much more solo experience, obviously. Even in groups I mean. You're "saving the day" much less often (you still can!)

aaezil 04-28-2018 02:17 PM

druid nukes are pretty good so you are never actually useless in any group ever contrary to some popular misunderstandings

Nagoya 04-28-2018 02:30 PM

Yish... if your contribution to a group is DDs that's one very weird group lol. Druids DD is indeed #3, a tiny bit under Magician (and then a big bit under Wizard), but you have other ways to contribute that are usually better... I grouped a lot on Nagoya, and the only times I was nuking was in a group with Enchanter plus Bard, aka a shitload of mana, and probably at least another healer so I didn't have to save for heals either. It is fun when you can tho.

I do agree that at least level 1-54 (couldn't say for 55+), druids are almost always excellent in groups and you will always have an important role to play.

Kich867 04-28-2018 02:35 PM

Quote:

Originally Posted by aaezil (Post 2698215)
druid nukes are pretty good so you are never actually useless in any group ever contrary to some popular misunderstandings

Aye, worst case scenario you can nuke stuff for sure.

Bummey 04-28-2018 09:42 PM

Both. Druid first, necro second.

Druids have an easier time getting around and can charm and fight animals that most other classes won't bother with. Camp taken? Port somewhere else, be on the other side of the world in 20 seconds. On top of that, having a high level druid makes it easy to farm stuff for your alts and newer characters.

solleks 04-28-2018 09:48 PM

Halfling druid>human druid>half elf druid>wood elf druid>gnome necro>human necro>dark elf necro>erudite necro>iksar necro. If this is too confusing you can just choose your group based on race or spiritual beliefs.


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