Project 1999

Project 1999 (/forums/index.php)
-   Rants and Flames (/forums/forumdisplay.php?f=30)
-   -   "Competition", "Skill", Cognitive Dissonance, and You. (/forums/showthread.php?t=297951)

Mead 05-13-2018 11:42 PM

stick to lurking, pal

you were better at it

Nexii 05-14-2018 12:15 AM

People don't play primarily for the skill or challenge involved. Maybe those that don't get social interaction like OP. Most people play to have fun with their friends and have a sense of progression. Nothing more really.

Re: WOW vs EQ, WOW was the better game in terms of mechanics and depth. But at the same time, WOW stripped out too much of the aspects that led to social interaction, leaving it about as fun as EQ overall. I've raided both about equally over the years.

Swish2 05-14-2018 12:17 AM

Quote:

Originally Posted by Mead (Post 2706958)
stick to lurking, pal

you were better at it

Ever take your own advice? lol

Mead 05-14-2018 12:24 AM

Quote:

Originally Posted by Swish2 (Post 2706975)
Ever take your own advice? lol

I've conquered you pal, and it's satisfying

put in any petitions lately? :)

Swish2 05-14-2018 12:29 AM

I'll take that as a no then, try practicing what you preach ;)

splose 05-14-2018 02:17 AM

Quote:

Originally Posted by Jimjam (Post 2706796)
Project 1999ing, unlike you (apparently)

Definitely the best post in this thread so far.

Quote:

Originally Posted by Speedi (Post 2706907)
1. No
2. Yes and no

Yes, when it comes to who can log on the required number of toons the fastest and work together to kill X target the quickest.

No, when it comes to true difficulty. The game has been out so long and all encounters have been done many times before by many different people.

3. Some players in both guilds you mentioned could make the adjustment, and some couldn’t.

WoW is considered easier than EQ for one the ease of leveling to max level and also because of its marketing, some call it pay to win. But I would be willing to bet most guilds on p99 could kill most raid targets, what makes raiding on p99 different is because the amount of time a guild has to invest to get a shot a target.

With that said I understand where you’re coming from. Heroic encounters (now mythic I think?) on WoW is much tougher than classic EQ. What makes classic EQ stand out (and IMO better) is real players in a true simulated world vs instanced content where you can just restart the instance and keep going again and again till you win.

Keep in mind this is coming from a former WoW raider/PvPer (during WotLK expansion as well) and former p99 raider.

I suppose I can concede to the bolded point. I just feel it is a bit watered down competition compared to a game where everybody has a fair shot, and it doesn't come down to who can batphone their people the most efficiently.

I also agree with you that you do get a much different feeling out of a true simulated world vs resetting an instance. For what it's worth I want to make it clear that I only used WoW as an example because that's what I have experience with raiding at the top tier past EverQuest. I'm sure my argument is applicable to most modernized MMOs vs EQ. I am sure that some players could make the switch but I doubt the majority could.

Quote:

Originally Posted by Detoxx (Post 2706797)
OP claims he doesn't play here and that this server requires no skill while spamming f5 and replying to any post in record times.

Seek help.

Is that him? The gatekeeper of antique pixels himself?

Anyone in this thread can say what they want, but the mental illness I've been trying to learn more about has manifested as a person and posted in my thread.

Definitely satisfied now.

branamil 05-14-2018 02:27 AM

Everyone has a mental illness except me

indiscriminate_hater 05-14-2018 03:53 AM

Thought I'd seen everything this 28-y.o. elf sim has to offer but then wham - this comes along. Estimated page number where OP claims he was trolling all along: 14

Rygar 05-14-2018 07:32 AM

I played Classic EQ from day 1 release and then on and off until partway through Planes of Power. I also played WoW from Burning Crusade to Lich King (almost to cataclysm).

So at first, WoW was like the most amazing thing since sliced bread. Easy quests that give great exp, ability for any class to solo to max level by repeating these quests, no exp loss from death, lucrative tradeskills, skill trees to diversify your class, awesome raid encounters that force you to pay attention to succeed, etc etc etc.

However, what ultimately drew me away from WoW was the systematic watering down of content.
-Oh you needed a reagent to use this cooldown ability? Patch that out, need to make things easier.
-Oh, you don't want to grind heroics for epic gear? Let's just create a mini-instance in Lich King that gives like 9 epics out in a 5min instance that is basically tank and spank.
-Shaman magma totem drawing too much agro? Hmm... lets make it zero agro, stupid mobs taking 10k damage from the thing and they don't think to hit it anymore.
-People don't want to progress up and run to Ogrimmar anymore cause it takes too long? Let's add a blimp path.
-Mages frustrated that their mez (sheep) are getting broke by players not paying attention? Remove the 1 damage break mez restriction

It would just keep getting easier, and easier, and easier... It became apparent that they were catering to the 13 year old demographic who couldn't bare to be inconvenienced by the slightest else risk cancelling their subscription.

That is what drew me back to EQ and finding P99. Not any skill or competition, just a more punishing MMORPG world where there are consequences. Delayed gratification is what keeps a lot of people playing IMO

shuklak 05-14-2018 08:33 AM

The problem with eq is you only need like 1 skilled player to carry 30. So if you zerg something with 100... at best you need 4 people who don't suck. The rest need only press their one or 2 buttons.


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