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Topgunben 07-16-2018 07:20 PM

Quad kiting: why not 16? And more questions
 
I'm asking because I don't know the answer, not to prove a point. Why is it that druids and wizards quad kite, when up to 16 mobs can be damaged at a time by aoe spells? Why not kite 16 mobs?

Also, how do you all manage resists on AoE kiting? Does that really mess up your system?

How does AoE snare work? Seems like it would be a nightmare with resists with some mobs running faster than others.

Topgunben 07-16-2018 07:32 PM

Quote:

Originally Posted by Spyder73© (Post 2741770)
Snare lasts forever so soon as you get em snared its plenty for them to die. Druid and Wiz AoE hit 4 mobs not 16, that's why they do 4

Thanks for clarifying. I always assumed AOE could hit more than 4 mobs. Now I know.

Aaeriele 07-16-2018 08:24 PM

Targeted AoE is up to 4 mobs.
PBAoE (point blank) is up to 25 mobs.

Quad kiting uses targeted aoe spells. Bard swarming uses PBAoE DoT songs.

Topgunben 07-17-2018 02:05 AM

When Chardok runs we're still going on, how many mobs did they have in the fray? How did they keep them all mass rooted without a couple of them breaking?

Troxx 07-17-2018 02:10 AM

Chardok aoe involved enchanters keeping everything chain stun-locked while a crew of PBAOE wizards/mages aoe nuked em down.

P99Druid 07-17-2018 02:13 AM

there was no aoe cap during Chardok aoe days, so there would be 125-175 mobs in camp at once all being aoe stunned by 2-3 enchanters while a couple wizards aoed them to death.

LulzSect© 07-17-2018 07:14 AM

list n to spyder

He’s got quadding down to a nice science

Muggens 07-17-2018 11:52 AM

Wiz AoE snare doesnt last as long as druid spot snare. with a big mana pool its beneficial to pull more than 4 as a Wiz, as long as youre quadding fullspeed(thats what i did when starting out on the beetles). at higher lvls my snare is more reliable and mana pool can barely make two quads so just stick with 4

Kalamurv 07-17-2018 04:00 PM

On live used to AOE in seb....my chanter and 1 or 2 others (usually just 2 chanters) would set up at bottom of ramp after coming down that set of stairs, past that 2 spawn....bottom of ramp in the corner (chanter stuns actually move the mob in direction chanter is facing, albeit very slightly)....pullers would pull ng, abc and disco to us then burn it all down, group make up was normally 2 chanters, cleric and 3 wizzys (or wiz / mag combo or some sort). Would make 40-50 aa / pull if I remember correctly

Gumbo 07-17-2018 08:52 PM

Quote:

Originally Posted by Topgunben (Post 2741769)
Why is it that druids and wizards quad kite, when up to 16 mobs can be damaged at a time by aoe spells? Why not kite 16 mobs?

Wizards and Druids don't do 16 because they would be considered Bards and would be called every name in the book for being greedy...


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