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vaithe 09-03-2018 12:04 AM

I added music to Kunark
 
It always bothers me that there is no music in Kunark, so I found a way to add it. I used Shendare's work from here (and from another post of his that I can't find now.) I put all-new music into all the Kunark zones, along with some ambient sound effects. Give it a try -- I think it really enhances the Kunark mood.

Also, I think a lot of sounds across Norrath (such as whistling wind and lapping waves) are too loud on the Titanium client, and begin and end abruptly rather than fading. I adjusted those attributes for most sounds in most zones; that's part of the mod. I don't know if it's classic, but it sounds better to me. You might not even notice it, but if you don't like that change, you can keep your old files for the non-Kunark zones, or even edit the Kunark files yourself to add the music but leave the sounds untouched; it's actually pretty easy.

Click here to download. (Size: 347mb)

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How to install it:

1. Back up all the .emt files in your EQ folder. It should work, but I didn't test every one of the high-end dungeons. If you keep crashing when entering a certain zone, or if you don't like the changes, then put back the zone's original .emt file.

2. Extract the .zip file directly into your EQ folder, overwriting all the .emt files.

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How it works:

There is an .emt file for each zone in your EQ folder. This is where the game looks for what sounds to load. You can open them with a text editor. This mod is simply some new music (a bunch of .mp3s in a folder called \modmusic), and replacement .emt files which reference the music files and where to play them in each zone.

For anyone interested in modding it themselves, the key is at the top of each .emt file. You can just add a new line with a new track. Some of the settings in the key don't seem to work, though. I couldn't do Delayed Repeats, so everything loops. I also couldn't play 2 external sound files on top of each other; it will only combine 1 external file with 1 internal .wav file, regardless of whether they're flagged as music or environment sound. It still helps immersion.

The music is all under Creative-Commons licenses or otherwise free for non-commercial use. I found most of it on YouTube. There's a list of credits in the \modmusic folder. I also edited or combined several of the tracks in FL Studio to make them work better for EQ.

Love,
Oogor the ogor shamn

ScaringChildren 09-03-2018 07:29 AM

Does this lower the obnoxious thunder stike sound in Lavastorm?

AkashicRecord 09-03-2018 08:59 AM

Ozzy's "Crazy Train" is the probably the most apropos theme music for Karnor's Castle. :D

Swish2 09-03-2018 09:50 AM

Quote:

Originally Posted by vaithe (Post 2767173)
This mod is simply some new music (a bunch of .mp3s in a folder called \modmusic)

The possibilities... :D

Bummey 09-03-2018 12:53 PM

hmm, yes, i will download a zip file posted from a brand new account. what could go wrong?

Buttcheeks 09-03-2018 05:53 PM

OP here, on my old forum account from 2012, in case it's somehow more reputable.

Quote:

Originally Posted by Bummey (Post 2767357)
hmm, yes, i will download a zip file posted from a brand new account. what could go wrong?

Fair point. It's just some mp3s and a bunch of comma-separated-value text files. I don't know, maybe it's possible to hax0r with that, since the EQ exe is reading from them. If you skim through them all, it would be obvious there are no hax.


Quote:

Originally Posted by ScaringChildren (Post 2767278)
Does this lower the obnoxious thunder stike sound in Lavastorm?

It should. I cut most enviro sounds' volumes in half, and added fades.

Muggens 09-03-2018 06:28 PM

Thanks gonna give this a go


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