| Troxx |
01-24-2019 10:52 AM |
Quote:
Originally Posted by Raev
(Post 2847179)
OP: you have to ask yourself whether you are going to be OK with being say 3-5% worse than a Troll (or Iksar) for the sake of fashionquest. Personally I like the Iksar models, so going Iksar shaman was easy. If only Monk/Shaman wasn't so so so terrible on TAKP . . .
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And that’s really the take home point/question. I personally am not min/max across the board. My monk I willfully made a human. Sure I leveled faster but I acknowledge that I will forever be less powerful in a big way by not choosing iksar and giving up that crucial regen and the ac bonus. My warrior? I made that a dwarf and gave up the FSI and huge stat bonuses on ogre. I regret neither of those choices because I wanted to play the races I ultimately created. I knew the consequences and made my choices and am happy with them.
For shaman there is a case to be made that FSI is worth giving up regen. I don’t agree and have never personally come across a scenario where FSI would have helped other than avoid a mildly annoying, infrequent inconvenience. The discussion of barbarian vs other - there’s no argument to be made other than a head nod to the same decision I had when rolling my monk.
Point is, if you want to be a barbarian ... be one! Play what you want. As long as you know why you made the decision you did; the choice for you was a good one.
Any class of any race can be wildly successful in this game with skill, knowledge, attention to detail, and gear. This is especially true for shamans. A sub-60 barbarian shaman with no fungi but played skillfully can and will function more efficiently than a troll shaman with a fungi who is played poorly with a fungi.
Remember that ultimately this regen thing is about mana. Regening more is always good but I’d argue that more important is how you use that mana. My favorite example relates to the slow choices a shaman has starting in the low 50s. The best costs 250, the next lowest almost as good is 175 and the one below that (by far good enough for a standard xp group) is 125. Dropping 250 mana per pull gets really expensive really quickly. Prior to fungi at 57 and later torpor at 60 my favorite trick for juggling mana was to use a lower level slow more often than not and save 75-125 mana per cast. As long as the healer isn’t struggling for mana, it keeps the buffs up and the xp train rolling.
Play what you want, but no a fungi does not comparatively “fix” the racial problem barbarians have. It helps mitigate it but all races can wear it so the power discrepancy will always be present.
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