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-   -   What level to start solo crawling Kedge Keep for exp? (/forums/showthread.php?t=315627)

kingpinner 01-22-2019 02:00 PM

What level to start solo crawling Kedge Keep for exp?
 
I solo dungeon crawl as an enchanter and my favorite thing right now is going to the hardest and least visited dungeons... then solo it for a level or two. I just did 2 levels in each area of Kaesora and loved the challenge.

Kedge Keep is on my list to tackle when in the appropriate level range. I am just not sure what lvl is best to start giving this a try. The wiki shows a wide lvl range of mobs and I don't want to just be doing the entrance area... and I don't want to come back after everything is green and no challenge.

I'm 42 right now. I do understand this dungeon is extremely hard due to pathing and the z axis component... but that makes me want to go there even more lol.

What level do you think a solo enchanter could start playing around in Kedge Keep?

Rygar 01-22-2019 03:15 PM

I think I went back there at 50 or 51 and there was a bit of blues but mix of greens. For sure seahorses are blue. Keep in mind mermaids are random and sometimes you get the real low level ones, but other times the higher ones, so hard to pin a level where they are all blue.

Best part about being on my enchanter here was that my goblin gazughi ring was useful for IVA and water elemental illusion for EB. A chanters playground!

I say maybe try at 45 and see how it goes?

kingpinner 01-22-2019 03:23 PM

Quote:

Originally Posted by Rygar (Post 2846300)
I think I went back there at 50 or 51 and there was a bit of blues but mix of greens. For sure seahorses are blue. Keep in mind mermaids are random and sometimes you get the real low level ones, but other times the higher ones, so hard to pin a level where they are all blue.

Best part about being on my enchanter here was that my goblin gazughi ring was useful for IVA and water elemental illusion for EB. A chanters playground!

I say maybe try at 45 and see how it goes?

Awesome. I was thinking 45 looked like a money spot. I ideally want to do the mermaids. I hear they are awesome for enchanters and cash.

Crede 01-23-2019 12:53 PM

Do droga until 47 or so. Infinite mobs there and the spacing is great for a charmer. From there kedge at 47 would be ideal. 42 a bit too low for good mermaid charming.

kingpinner 01-23-2019 01:03 PM

Quote:

Originally Posted by Crede (Post 2846778)
Do droga until 47 or so. Infinite mobs there and the spacing is great for a charmer. From there kedge at 47 would be ideal. 42 a bit too low for good mermaid charming.

Nice, I haven't even been to droga I don't think. Thanks for the suggestion. I'll definitely check it out

Lune 01-23-2019 01:09 PM

Droga would be a challenging zone with the harm touches and all the different varieties of casters, makes for some fun charm breaks. Good training for HS

I like my little cameo at 1:35:00ish of your kaesora video :D

Triiz 01-23-2019 01:33 PM

I've always been a big proponent of the mermaids on an Enchanter, Kedge isn't nearly as rough as people make out. Problem with doing it around 45 is Shellara can and frequently does spawn in place of any of the regular trash mermaids and she is 46. She could be killed at 45 but she's not a very rare spawn and it'd be a pain in the ass killing her over and over.

If you don't have an EB item you should get the cheapest one like Ornately Runed Shell for 2k or whatever it is now and sell it when you're done leveling there. Using water elemental screws you out of using gnome illusion and both illusion and EB will get dispelled a lot. A lot of people here on the forums have said the xp in Kedge got ninja nerfed a while back. I've always been skeptical that actually happened but the xp may not be as good as it used to be.

kingpinner 01-23-2019 01:38 PM

Quote:

Originally Posted by Lune (Post 2846794)
Droga would be a challenging zone with the harm touches and all the different varieties of casters, makes for some fun charm breaks. Good training for HS

I do like a SK pet to can go through 2 mobs real quick which can speed up the exp at least. Definitely riskier pulls though lol.

Quote:

Originally Posted by Lune (Post 2846794)
I like my little cameo at 1:35:00ish of your kaesora video :D

haha nice.

Rygar 01-23-2019 01:39 PM

Quote:

Originally Posted by kingpinner (Post 2846304)
Awesome. I was thinking 45 looked like a money spot. I ideally want to do the mermaids. I hear they are awesome for enchanters and cash.

They dispel a lot, and I wouldn't say cash is awesome necessarily, but decent for sure if you are holding a lot of mobs down (hard at 45 I bet). Estrella chamber sucks especially with a crit resist lull. A lot of casters swimming at faster than sow speed coming for you.

Save the arrows that drop. I think it is one of the highest damage arrows in the game. If you get enough could see end gamers dropping plat to try and do a top notch damage parse.

kingpinner 01-23-2019 01:40 PM

Quote:

Originally Posted by Triiz (Post 2846834)
I've always been a big proponent of the mermaids on an Enchanter, Kedge isn't nearly as rough as people make out. Problem with doing it around 45 is Shellara can and frequently does spawn in place of any of the regular trash mermaids and she is 46. She could be killed at 45 but she's not a very rare spawn and it'd be a pain in the ass killing her over and over.

If you don't have an EB item you should get the cheapest one like Ornately Runed Shell for 2k or whatever it is now and sell it when you're done leveling there. Using water elemental screws you out of using gnome illusion and both illusion and EB will get dispelled a lot. A lot of people here on the forums have said the xp in Kedge got ninja nerfed a while back. I've always been skeptical that actually happened but the xp may not be as good as it used to be.

good info to know. thanks. I didn't think about the dispell issues with the water elemental.


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