Project 1999

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Polycaster 03-02-2019 07:56 PM

Quote:

Originally Posted by aaezil (Post 2866653)
bush didn't do 9/11 ?

It was the Deep State, of which Bush is a part. But he wasn't actually behind it, as he is just a pawn.

roks1 03-03-2019 11:57 AM

Developer Troll Idea: Remove Vulak and implement the Ring of Vulak in exchange for the Warders.

Rimitto 03-03-2019 12:04 PM

Quote:

Originally Posted by roks1 (Post 2870535)
Developer Troll Idea: Remove Vulak and implement the Ring of Vulak in exchange for the Warders.

I don't know what that is, but you should probably lock it behind a multi-tier'd language quest that requires old erudian, elder dragon, several faction changes, and extremely high baking/jewelrycrafting/pottery skills.

:cool:

Edit: also make it PVP only.

roks1 03-03-2019 01:13 PM

Quote:

Originally Posted by Rimitto (Post 2870537)
I don't know what that is, but you should probably lock it behind a multi-tier'd language quest that requires old erudian, elder dragon, several faction changes, and extremely high baking/jewelrycrafting/pottery skills.

:cool:

Edit: also make it PVP only.

Ring of Vulak happened around early luclin or so when vulak proper was removed and in his place a drake or some sort took his place in his spawn point -- I never attempted the original Ring of Vulak but it's just like it sounds -- once you start the ring, you're restricted to that room and have to fight wave after wave of drakes and wurms and so on in order for vulak to spawn, and if you stepped out of the proper area your guild got death touched for some reason! But on the brightside, vulak started dropping Ancient spells if you could pull off a win (I don't recall any guilds beating the ring of vulak for a while since the only ones who could were working on luclin time sinks and had all the vulak shit they wanted)

Alanus 03-03-2019 03:33 PM

Quote:

Originally Posted by roks1 (Post 2870560)
Ring of Vulak happened around early luclin or so when vulak proper was removed and in his place a drake or some sort took his place in his spawn point -- I never attempted the original Ring of Vulak but it's just like it sounds -- once you start the ring, you're restricted to that room and have to fight wave after wave of drakes and wurms and so on in order for vulak to spawn, and if you stepped out of the proper area your guild got death touched for some reason! But on the brightside, vulak started dropping Ancient spells if you could pull off a win (I don't recall any guilds beating the ring of vulak for a while since the only ones who could were working on luclin time sinks and had all the vulak shit they wanted)

If I remember right, Ring of Vulak was not killed until after PoP came out. It was really difficult

zodium 03-03-2019 03:52 PM

Quote:

Originally Posted by Rimitto (Post 2870537)
I don't know what that is, but you should probably lock it behind a multi-tier'd language quest that requires old erudian, elder dragon, several faction changes, and extremely high baking/jewelrycrafting/pottery skills.

:cool:

Hell yeah, depending on those faction changes, Gatmanno is ready for this. :o

reznor_ 03-03-2019 03:59 PM

Quote:

Originally Posted by Lewkeng (Post 2867858)
wake sleeper, make his area an arena, no csr, goodluck.


Mistle 03-03-2019 04:42 PM

Quote:

Originally Posted by Alanus (Post 2870594)
If I remember right, Ring of Vulak was not killed until after PoP came out. It was really difficult

It's not as bad with modern knowledge. Vulak himself was a pushover, but nowadays people are able to coordinate multiple concurrent cheal rotations for the flurry waves and control the splitter waves so there aren't fifteen of them in camp. DPS is also higher and you aren't stuck with half the raid playing druids and rangers doing little more than taking up space.

Back then, not so much.

TomisFeline 03-03-2019 05:11 PM

reset sleeper and,
make ST auto pvp flagged.

boom bam server self regulates

Solist 03-03-2019 08:48 PM

You're forgetting everything here does 50-200% more dps than it did on live. Ring of Vulak would be absolutely unkillable, mechanically impossible on p1999 due to unclassic overtuning of npc's here.


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