Project 1999

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-   -   Reset Sleeper's Tomb (/forums/showthread.php?t=318241)

aaezil 03-07-2019 08:19 AM

Quote:

Originally Posted by squarez (Post 2870792)
Don't have a direct source, multiple people on P99 have mentioned some kind of 'agreement' with the devs of P99 being one of the reasons we don't have an option 1.

*something along the lines of don't mess with our TLP demand or something of the sort

Sounds a lot like an unsubstantiated rumor to me!

zodium 03-07-2019 08:28 AM

Quote:

Originally Posted by Toomuch (Post 2872192)
There is so much drama about who woke it, why, etc. I hate it.

In my opinion, this server is more of a museum than anything else. A museum that use to have a painting of x, or statue of y, or display of z, but talks about how “in this now mostly empty room over here we used to have x, y, and z, but those things don’t exist anymore irl, so we removed the painting/statue/display”, that’s just non-sensical.

I’d love to have a crack at warders and their loot. If that means ancient prismatic instead of primal, cool. If it means warders reset on earthquake only, but no sleeper script (one time deal only), cool. If it means ST including the script resets each earthquake, cool.

I’d like to see the whole museum, please. I don’t want to have to have my experience if the museum be “oh, you should have been there, it was cool, sorry you missed it.”

This is probably the best argument for respawning Warders and it's fairly good IMO, but I think it comes down to the museum metaphor breaking down a bit in the case of removed content. There simply was no mechanism for respawning the Sleeper during classic for the museum to exhibit. If you allow for respawning the Sleeper, then to be consistent, you also need to allow for Manastones, Guises and Lockets dropping again, allow killing Nagafen with level 60s, and other "you had to be there for that limited window" type content.

Part of what I appreciate about P99 is that Nilbog has a more or less coherent philosophy for what it means for something to be "classic," and Warders respawning just doesn't fit into that philosophy as far as I can see. :o

Rimitto 03-07-2019 08:35 AM

Quote:

Originally Posted by zodium (Post 2872431)
This is probably the best argument for respawning Warders and it's fairly good IMO, but I think it comes down to the museum metaphor breaking down a bit in the case of removed content. There simply was no mechanism for respawning the Sleeper during classic for the museum to exhibit. If you allow for respawning the Sleeper, then to be consistent, you also need to allow for Manastones, Guises and Lockets dropping again, allow killing Nagafen with level 60s, and other "you had to be there for that limited window" type content.

Part of what I appreciate about P99 is that Nilbog has a more or less coherent philosophy for what it means for something to be "classic," and Warders respawning just doesn't fit into that philosophy as far as I can see. :o

so what you're saying is that we should have a server-wide reset.
I am 100% for this logic.

RESET THE SERVER GUYS!!!!

zodium 03-07-2019 09:47 AM

What makes you think you'd make it to warders on Green? :o

Izmael 03-07-2019 09:50 AM

Just make the warders repop with each quake.

Quakes are unclassic anyway, so might as well.

azeth 03-07-2019 12:17 PM

Quote:

Originally Posted by Izmael (Post 2872445)
Quakes are unclassic anyway, so might as well.

they are?

branamil 03-07-2019 12:18 PM

They were specifically put it in to emulate the classic experience of frequent patches and server resets. Search the forums for it.

Solist 03-07-2019 12:31 PM

Have nots will always be have nots. Could start 10 new servers (which isn’t classic btw) and these guys still wouldn’t get their precious pixels.

Classic new servers launched at CURRENT timeline. Morell Thule with kunark, Vazaelle with Celious, Kane with Luclin. None of those servers ever saw a guise or stone etc.

Sonark 03-07-2019 12:42 PM

Quote:

Originally Posted by zodium (Post 2872431)
This is probably the best argument for respawning Warders and it's fairly good IMO, but I think it comes down to the museum metaphor breaking down a bit in the case of removed content. There simply was no mechanism for respawning the Sleeper during classic for the museum to exhibit. If you allow for respawning the Sleeper, then to be consistent, you also need to allow for Manastones, Guises and Lockets dropping again, allow killing Nagafen with level 60s, and other "you had to be there for that limited window" type content.

Well no, not at all, because there is literally precedent from the dev team in allowing not Classic things to be things.

In some cases unavoidable, in some cases just because they think it's easier, and in some cases probably because they don't care enough.

Nevermind that the timeline itself isn't 1:1 accurate, again undermining the point you thought you were making.
Quote:

Part of what I appreciate about P99 is that Nilbog has a more or less coherent philosophy for what it means for something to be "classic," and Warders respawning just doesn't fit into that philosophy as far as I can see. :o
Now this is probably true.

Sonark 03-07-2019 12:44 PM

These "Classic above all else" people really like to cherry pick what constitutes what where, and talk about original developer intention, which usually doesn't involve people being as shitty as possible to each other.

Fundamentally it doesn't actually bear weight as a proven article.

It's an idea, and ideas are fluid, though I agree there should be limitations.

If we really want to talk about "developer intentions" we could probably all agree that not only was there no script for the Sleeper coming back, they never needed one because that gear was trash garbage about a year and a half later, and the original dev's were wildly erratic with what they ever decided needed to be focused on.

A year ago on Live (or was it two?) they went back and fixed old Kunark-era quests that no one could ever possibly want to do...but would make sense on p99, and be very Classic indeed, because that was their intention.


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