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Swimming brutes in Dreadlands
<a href="http://www.flickr.com/photos/djardines/5589603617/" title="swimming brute by GlitteratiD'jardines, on Flickr"><img src="http://farm6.static.flickr.com/5091/5589603617_e9b050596d_z.jpg" width="640" height="400" alt="swimming brute"></a>
<a href="http://www.flickr.com/photos/djardines/5590226684/" title="swimming brute by GlitteratiD'jardines, on Flickr"><img src="http://farm6.static.flickr.com/5147/5590226684_b7f320c611_z.jpg" width="640" height="400" alt="swimming brute"></a> Land swimming brutes, I lol'd. |
lol, i remember starting out in kurns, and seeing swiming skellys
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to me, it doesn't look like they're swimming - it looks like they're flying at you at full speed. They also look pissed.
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I think they figured out Raiden's classic back, back, forward attack in Mortal Combat. that shit is BRUTE-AL!
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All models enter into the swimming animation if they move below a certain point (think x,y,z axis). If a model is well above that point, but STILL enters the animation, it's because of a collision issue...which is usually resolved by simply updating the x,y,z coordinates by 1 in any direction.
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