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-   -   Snare mechanics (/forums/showthread.php?t=321054)

Boarder981 03-28-2019 08:42 AM

Snare mechanics
 
The lvl 29 Druid spell "Ensnare" has a fixed duration, right?

Is this also the case for the lvl 1 "Snare" spell? I was under the impression that it had a chance to break randomly (like root), but I could be wrong.

DMN 03-28-2019 09:16 AM

No, snare doesn't break randomly. Ensnare just lasts longer. You pay around twice the mana for twice the duration.

Boarder981 03-28-2019 09:45 AM

Thanks for the clarification. The wiki says the duration is:

Quote:

6 seconds @L1 to 3 minutes 54 seconds @L60
Do you know if this is a linear progression? For example, assuming my math isn't entirely flawed, it would add about 3.8 seconds to the duration for each level gained from 1 - 60. If not, is there a chart somewhere?

DMN 03-28-2019 10:05 AM

I would imagine it's linear and you could reasonably predicate a small boost to duration every level.

Cilraaz 03-28-2019 10:25 AM

Quote:

Originally Posted by Boarder981 (Post 2883820)
For example, assuming my math isn't entirely flawed, it would add about 3.8 seconds to the duration for each level gained from 1 - 60. If not, is there a chart somewhere?

Just remember that duration can only increase by a full server tick, or 6 seconds. So, at level 2, it would still be 6 seconds, not 9.8. At level 3, it would jump to 12, not 13.6. Of course, this is assuming it's perfectly linear.

sacman08 04-22-2019 10:08 PM

Snare can be resisted, root can break early.

Troxx 04-22-2019 10:41 PM

Snare is just under 4 minutes. Ensnare is closer to 15 minutes. Duration scales up with levels but is fixed duration once it lands.

Great spell line. Both are cheap enough I never bother with low level snare unless it’s a free item click.


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