Project 1999

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-   -   Patch Notes: Sunday, April 7th, 2019 (/forums/showthread.php?t=321978)

Thugnuts 04-08-2019 09:40 PM

These ToV changes are fantastic! I'm really glad Rogean is stepping up his game and getting these problems under control.

toasteroven 04-09-2019 03:45 AM

People keep saying this isn't live - but wasn't that the original intent of the server? To mimic the original game? This project just derailed itself into a mod. The population was thriving and numbers were looking good. People complaining doesn't mean there's a problem. You just contradicted the entire point of this project.

The objective here should be to recreate the game as it was. Not to make people happy.

Spriggen 04-09-2019 03:54 AM

Problem is there are too many people trying to raid end game right now. They have us all cramped with a small amount of content. We need more end game content or rotations. Simple.

ToV in its current state is terrible. Look at Vyemm and Vulak right now. They are going to be up forever. This is what makes you all happy?

elwing 04-09-2019 04:54 AM

Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piņata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...

Tethler 04-09-2019 05:37 AM

Quote:

Originally Posted by Spriggen (Post 2889668)
Do you see what is happening in ToV right now? Glad this is what your vision is for the server.

More than the pull team is allowed to play the game?! Oh, the humanity!

Quote:

Originally Posted by Spriggen (Post 2889668)
People keep saying this isn't live - but wasn't that the original intent of the server? To mimic the original game? This project just derailed itself into a mod. The population was thriving and numbers were looking good. People complaining doesn't mean there's a problem. You just contradicted the entire point of this project.

It's cute that you're trying to lecture the server staff about the purpose of the server that they created. Hint: The "point of the project" is whatever they decide it is.

Quote:

Originally Posted by Spriggen (Post 2889668)
The objective here should be to recreate the game as it was. Not to make people happy.

You are the living proof that they didn't do it to make people happy.

Tethler 04-09-2019 05:39 AM

A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.

DiogenesThaDogg 04-09-2019 10:48 AM

Has anyone noticed if you coth too close to a TOV boss your target will get summoned and eaten? Is this a change that came with the patch?

Baylan295 04-09-2019 11:18 AM

Quote:

Originally Posted by elwing (Post 2889963)
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piņata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...

Gozzrem is dead.

feniin 04-09-2019 11:19 AM

Quote:

Originally Posted by elwing (Post 2889963)
Some adjustments need fixing, like gozzrem being unkillable yes, but overall the changes are marvelous...
The loot piņata where you just waited for pullers to bring the dish and the clear in no time made no sense, there's some work involved now...

He's easily killable. PS had no trouble with him.

feniin 04-09-2019 11:20 AM

Quote:

Originally Posted by Tethler (Post 2889965)
A nice side effect of the ToV changes is that in taking longer to clear ToV dragons it will open up other non-ToV opportunities for smaller guilds to get some drops during earthquakes since the big dogs will be occupied for a longer time.

Nah, they do the other stuff first while the casuals can get one or two of the easier mobs in the same time.


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