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-   -   Spells: Pacify duration incorrect for timeline (/forums/showthread.php?t=328802)

Dildy 06-26-2019 03:28 PM

Pacify duration incorrect for timeline
 
I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline. Currently it lasts for 7 ticks, however, it should last ~7minutes.

2003-01-09 11:57 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks

http://lucy.allakhazam.com/spellhist...45&source=Live



Artelius Lightweaver 60 PAL <Auld Lang Syne>

Treats 06-29-2019 12:20 PM

Code:

Calm
Change Frenzy Radius to 5 feet
Change Reaction Radius to 5 feet
Lower Aggression


--------------------------------------------------------------------------------
Classes: Clr (L19), Pal (L49), Enc (L20)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 25

--------------------------------------------------------------------------------
Mana Required: 50
Spell Duration: 30 ticks (3.0 minutes)
Duration Formula: 8
Casting Time: 2.50 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 5.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: You feel your aggression subside.
Spell cast on someone: Soandso looks less aggressive.

Code:

Pacify
Change Frenzy Radius to 1 feet
Change Reaction Radius to 1 feet
Lower Aggression


--------------------------------------------------------------------------------
Classes: Clr (L39), Pal (L51), Enc (L39)

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Resistance Check: Magic + 15

--------------------------------------------------------------------------------
Mana Required: 100
Spell Duration: Unknown
Duration Formula: 8
Casting Time: 3.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 6.0 seconds

--------------------------------------------------------------------------------
Spell cast on you: You feel your aggression subside.
Spell cast on someone: Soandso looks less aggressive.


bomaroast 06-29-2019 12:41 PM

I always thought it was funny that calm lasts for 2+ minutes and the next lull spell up the line lats for 7 ticks.

Brocode 07-05-2019 06:54 AM

Quote:

Originally Posted by bomaroast (Post 2930486)
I always thought it was funny that calm lasts for 2+ minutes and the next lull spell up the line lats for 7 ticks.

same, why always used calm instead.

Telin 07-20-2019 11:33 PM

Fixed, pending update.

Nuggie 07-21-2019 02:46 PM

... this is going to be huge.

Excellent sluething OP!

Isey 07-21-2019 04:06 PM

Complete noob, but does update mean next download? Or are there regular server side updates?

(I've been soloing in an area that would love a 7 min lull...)

Isey 07-24-2019 02:02 PM

Also - wake of tranquilty also has a Pacify effect so assuming that it will also be bumped to 7 minutes?

loramin 07-24-2019 02:13 PM

Quote:

Originally Posted by Isey (Post 2938543)
Complete noob, but does update mean next download? Or are there regular server side updates?

(I've been soloing in an area that would love a 7 min lull...)

Generally speaking the staff releases server-side fixes that require client updates in tandem with fixes that don't. In other words, usually yes, you'll have to wait for the next downloadable patch file to appear before this will be in the game.

But since this fix could be made without changing anyone's client, in theory it could happen sooner ... I just wouldn't expect it. You have to keep in mind that for developers every "release" has a cost, so they generally don't make unnecessary releases unless there is a pressing reason (and since this has gone unfixed for ten years, it's sort of the opposite of "pressing").

Isey 07-24-2019 02:24 PM

Quote:

Originally Posted by loramin (Post 2939851)
Generally speaking the staff releases server-side fixes that require client updates in tandem with fixes that don't. In other words, usually yes, you'll have to wait for the next downloadable patch file to appear before this will be in the game.

But since this fix could be made without changing anyone's client, in theory it could happen sooner ... I just wouldn't expect it. You have to keep in mind that for developers every "release" has a cost, so they generally don't make unnecessary releases unless there is a pressing reason (and since this has gone unfixed for ten years, it's sort of the opposite of "pressing").

Makes perfect sense and thank you for taking the time to explain.


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