| rezzie |
07-23-2019 02:24 PM |
Zone line pulls were heavily dependent on ultra-fast COTH reflexes for FTE, but there were frequent opportunities to pick up dropped/failed pulls. PS won a number of mobs without even having COTH mages.
Both zone line pulls and crawls require skill; zone line allow much smaller guilds with a core of good playmakers to secure dragons. Rustle, Core, and to an extent the last few weeks of Tempest, did well with this. Crawls require organisation and more contribution from a broader portion of a raid force, forcing players to actually play and utilise their abilities.
Rooted dragons favour larger zergs as they can clear more quickly and engage targets with more trash up with more room to absorb mistakes. That said, above a certain point it becomes diminishing returns. Whether you have 60 people or 160 people isn't really going to definitively tip the scales, with the potential exception of Vulak.
I like both. Zone line pulls are friendlier to casual guilds and provide diversity in the raid scene. Rooted dragons drive the min/maxers to one of two megazergs and effectively exclude casual guilds entirely.
If the goal of rooted dragons was to reduce ToV-related raid drama and disputes, I'd argue it's probably not succeeded. It temporarily de-trivialised encounters, but we're already starting to see guilds optimising their engage strategies and kite trash to the extent it probably won't be long before it's "trivial" again.
Some tweaks to the aggro linking mechanics, and the ability to position dragons better, should make other strategies more viable and remove the overwhelming bias on zerging being the definitive answer as it currently is.
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