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-   -   Am I crazy for wanting to play a rogue on green? (/forums/showthread.php?t=334153)

Verityn 09-18-2019 02:14 PM

Am I crazy for wanting to play a rogue on green?
 
First off, forgive me for this post. Even I'm annoyed with myself at how much thought I'm putting into this.

I just want to make sure I'm thinking clearly here. I've always wanted to play a rogue and I think starting on a fresh new server with lots of similar level players will allow me to do it.

Here are some reasons that I'm thinking supports my choice.

I don't like to solo. Even when I played a druid to 50 back in the day I spent most of the time in full groups. At 45 I had a hard time getting groups so I soloed guards to 50 and that was the most boring experience I've had in this game.

I love dungeons and I love the idea of sneaking through them. I could see myself helping a lot of people with corpse recovery during my down time or even my own corpses. I've certainly lost gear because I couldn't get my corpse back in time.

Even though I like grouping in dungeons and a cleric is my second choice I still kind of don't want to play a healer or a tank. I've been playing healers in mmos for years. It can be nerve wracking to me and I start to feel jealousy towards the DPS classes who don't have as much pressure on them.

I don't want to play a ranger, bard or monk for various reasons. The exp penalties, I don't want to pull all the time and bards are just too busy.

Finally, I think I'm okay with the lower damage. I always found that unless the casters are on the ball with never letting their mana get full and never wasting mana by over damaging then the rogue over time out damages them because they have easily sustainable damage like a dot.

Also, am I being even crazier for wanting to play a gnome rogue for the tinkering and being tiny? I figured I'd dump 25 pts into strength to help the damage a bit pre-50. My alternative is human for the looks and even they aren't exactly optimal. My goal is have a nice experience getting to 50 and not necessarily being optimal at 50.

Legidias 09-18-2019 03:46 PM

Be aware tinkering really only takes off after velious.

Rogue seems like what you want. I don't see anything crazy, sure there'll be a rush of mages in vanilla but you're fine as a rogue since you want grouping.

Verityn 09-18-2019 03:50 PM

Thanks for the reasurance. I also did not know that about tinkering and velious is a long ways away.

Videri 09-19-2019 12:39 AM

I've never played on a fresh classic server, but...I don't think it's crazy to pick rogue. We're going to need melee damage! Someone's got to do it! And if few players pick rogue, guess who gets the rogue weapons?

If you love playing the character, I think you will find its difficulties surmountable.

Furthermore, the server will be without Goblin Earrings and even AoNs may be a long time off. We are going to need you to make us Spyglasses by the dozen. I think you could make some plat with those and Stalking Probes. Perhaps Tinkering truly "takes off" after Velious, but the rather short list of classic recipes includes those key items.

Verityn 09-19-2019 02:43 PM

Quote:

Originally Posted by Videri (Post 2963416)
I've never played on a fresh classic server, but...I don't think it's crazy to pick rogue. We're going to need melee damage! Someone's got to do it! And if few players pick rogue, guess who gets the rogue weapons?

If you love playing the character, I think you will find its difficulties surmountable.

Furthermore, the server will be without Goblin Earrings and even AoNs may be a long time off. We are going to need you to make us Spyglasses by the dozen. I think you could make some plat with those and Stalking Probes. Perhaps Tinkering truly "takes off" after Velious, but the rather short list of classic recipes includes those key items.

Here I was about to write off the Gnome until I saw your comment. Their low strength makes me a little wary even compared to a human, but now in my mind they are a bit more equal. The ability to cast enduring breath on myself alone sounds pretty nice. Now I just have to make sure I'm okay with staring at a cute little gnome for hours and hours.

I'm definitively sold on a rogue though. I keep thinking of all the times I struggled to get my corpse back or the stress of trying to get to a camp deep in a dungeon. The simplicity of not having any spells is going to be nice too. It will allow me to focus more on my surroundings and manage my group since I'll probably be the one starting my groups.

Snaggles 09-20-2019 12:58 PM

On live during classic era rogue dps was not bad. I wouldn't be opposed to going that route if you like grouping. At least you aren't sucking up a horrible xp modifier. Could even have an xp bonus as a halfling.

AegnorP99 09-20-2019 01:02 PM

Rogues should be fine. Every group needs dps and rogues certainly fit the bill, even with the cruddy classic weapon options. Groups should be more than easy to find one a fresh server. I say go for it!

Aaramis 09-20-2019 01:05 PM

The allure of a +xp class vs so many of the -xp ones on Green alone is appealing. You'll be levelling 1.5 x faster than the hybrids, for example.
Add in the availability of groups being plentiful, relatively easy access to a decent piercer (Dragoon Dirk obtainable in teens), ability to join any group in progress by sneaking to the camp, and the tease of an easy epic quest in Kunark as well as insane dps....

I'd say no, you're not crazy.
Or perhaps we all are for playing this game still. Who knows.

Jimjam 09-20-2019 01:16 PM

Dwarf rogue has some nice weapon quest options.

7 dmg piercer with magic, oh yea!

also, local quest line that can lead to a blackened iron crown, grotesque mask or girdle. oh yes.

Verityn 09-20-2019 09:20 PM

Quote:

Originally Posted by Jimjam (Post 2964403)
Dwarf rogue has some nice weapon quest options.

7 dmg piercer with magic, oh yea!

also, local quest line that can lead to a blackened iron crown, grotesque mask or girdle. oh yes.

Oh man there are so many choices when one doesn't care too much about min/maxing. I played a half elf druid before kunark came out on live so I know what it is to accept your weaknesses. In the druid's case it was the equivalent of a whole bubble of mana less than a wood elf druid, but I really wanted to start in Qeynos.

I mean the dwarf does have that cool barrel roll and high strength. That dagger is nice too unless I somehow got lucky with a dragoon dirk drop.

I am second guessing the gnome a little. I made one on blue and the super low perspective is kind of hard to get used to even compared to a dwarf. So is the fact that you cant touch a wall without looking right through it. Which I know is awesome in the right places, but it makes things kind of confusing when you're running through small corridors and rooms especially with sow. I only ran around akanon and maybe being naked affects it more. I just don't want it to be annoying in like lguk or solb.


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