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-   -   Pathing Pathing Issues from v50 (/forums/showthread.php?t=335100)

ALLWILL 10-01-2019 12:40 PM

Pathing Issues from v50
 
I posted this in the original "Patch Notes: September 29th, 2019" thread, and then mistakenly in the "Technical" forum, but this seems like a most appropriate forum.

Ever since the v50 patch, mobs in Upper Guk (for me specifically at the AC camp) are experiencing pathing issues where instead of falling into, and swimming away through the water as they have normally done for decades, fleeing crocs are now either...
  • fleeing through the wall, or
  • jumping up ON TOP of the ceiling as they flee.
These mobs can still be killed with a lucky spell or by pets, but if killed their corpses are unreachable and un-lootable.

This has led to several large trains in the zone over the last few days, and TOO MUCH Ancient Croc loot rotting away.

Is anyone experiencing this issue in other zones...

Brocode 10-01-2019 01:26 PM

Jaled Dar hits you from his lair up to the underground tunnel, that happened before patch

Brocode 10-02-2019 03:16 AM

Path Failing in Temple of Veeshan:

East side, Wurms that would sit at entrance of Wing, infront of Dozekar Room are now sitting under hub, on the small cubs kicking underworld up and down. Even thought they are there if you walk into east they will aggro from under hub and also bring mobs from hub to you.

Mobs can join wings again, no warp like can train mobs to West and Hub mobs can enter East. Is that Intended?

Looks like the path fix a few zones but breaks others.

aaezil 10-02-2019 04:04 AM

This is a problem in every zone right now and noticeably worse in zones that have changing height elevations/water

Izmael 10-02-2019 04:38 AM

Mobs warping all around in HS yesterday.

The old pathing we all complained about for years begins to look pretty decent now.

Skojax 10-02-2019 02:18 PM

Quote:

Originally Posted by aaezil (Post 2974027)
This is a problem in every zone right now and noticeably worse in zones that have changing height elevations/water

Yes this is a major issue in SG for now also..

Dolalin 10-02-2019 03:11 PM

I suspect a lot of the pathing work was done when the z axis coordinates were messed up, and now that they're fixed, mobs are in broken places.

I'm sure Haynar's working on it.

Brocode 10-02-2019 04:06 PM

maybe path is not broken, but as you say, mobs Z Axis is, life of a coder. Fix one thing breaks everything.

scifo76 10-02-2019 06:15 PM

In Lower Gun, when pet-pulling "a reanimated hand" while standing in the water-tunnel room below, he used to come right down normally, but now he warps away somehow and aggros tons of mobs and coming back from behind the player in the corridor to the east. Never happened before, and I've camped there pretty much.


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