Project 1999

Project 1999 (/forums/index.php)
-   Priests (/forums/forumdisplay.php?f=64)
-   -   Torp Shaman - NG soloable? (/forums/showthread.php?t=335587)

garfo 10-07-2019 11:44 AM

Torp Shaman - NG soloable?
 
Due to summon, I've found NG bugs to be un-soloable at 59. Does this change at 60 with torpor? I basically never see solo shammies holding down NG, only ever see enchanters.

Kinaki 10-07-2019 11:49 AM

Sure, you can do it. You don't see solo shammies doing it because it's boring as hell, like most shaman soloing. Enchanters got the benefit of only having to pay attention for 5 minutes of each half hour and then afking.

garfo 10-07-2019 11:56 AM

Quote:

Originally Posted by Kinaki (Post 2978019)
Sure, you can do it. You don't see solo shammies doing it because it's boring as hell, like most shaman soloing. Enchanters got the benefit of only having to pay attention for 5 minutes of each half hour and then afking.

What's the strategy for doing 'em as a shammy?

loramin 10-07-2019 12:07 PM

Quote:

Originally Posted by garfo (Post 2978020)
What's the strategy for doing 'em as a shammy?

100% doable with epic and JBB. Very likely can do them just fine without the JBB, and you also very likely can do them without the epic (I just can't swear to it since I had mine).

I lead by using my highest/longest root on one, which inherently pulls the second. Slow (it's been awhile so I don't remember if I Maloed first ... I don't think I needed it). Epic/Disease/Poison + your best DoT (pet) while you tank and do minimal melee damage, and Torpor/Cann a lot (as you always do when soloing with Torpor), throwing some JBBs in when you don't feel like doing that.

If need be re-root the other one when it breaks, being careful not to damage it (if you get it below 98% or so it will summon you). Once the first one is done, you can do the second one at a more relaxed pace, and then you have plenty of time to rest up for the third. After all three you should have a nice pause, and then you should have all three spaced out better and won't need to worry about root.

Oh, and I almost forgot, kill the one frog before all that (and before each round).

P.S. To get there, past any see invis, you'll have to master the art of rooting the see invis, running around a corner or at least out of agro range, camping, and coming back.

garfo 10-07-2019 12:19 PM

Quote:

Originally Posted by loramin (Post 2978022)
(if you get it below 98% or so it will summon you).


Aaah this is the game changer!! I didn't know that a mob won't summon, even if you have aggro, as long as it's above 98%

Videri 10-07-2019 12:31 PM

Quote:

Originally Posted by garfo (Post 2978027)
Aaah this is the game changer!! I didn't know that a mob won't summon, even if you have aggro, as long as it's above 98%

I believe it’s 150 damage.

Xenmir 10-07-2019 02:15 PM

Quote:

Originally Posted by loramin (Post 2978022)
Oh, and I almost forgot, kill the one frog before all that (and before each round).

P.S. To get there, past any see invis, you'll have to master the art of rooting the see invis, running around a corner or at least out of agro range, camping, and coming back.

Good info, just want to add one important detail which is that pathing frog can be a wizard or shaman and if so, can gate at low hp, and then summon you into a bunch of other frogs. This is obviously a real hazard and some people will leave the frog up if it has spawned as a crusader, to avoid this gating issue. Plus, the lack of ice comets is nice too. :-)

I personally will usually root and then camp off aggro afterwards.

enjchanter 10-07-2019 10:57 PM

Quote:

Originally Posted by Videri (Post 2978034)
I believe it’s 150 damage.

its 97% tmmk

bradsamma 10-14-2019 12:09 PM

Quote:

Originally Posted by Videri (Post 2978034)
I believe it’s 150 damage.

Where in the world are you getting this from? Please don't spread this misinformation.


All times are GMT -4. The time now is 04:01 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.