Project 1999

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-   -   Spells: Necromancers and Shamans should receive the Charm (anything) line of spells at launch (/forums/showthread.php?t=335680)

Dolalin 10-08-2019 12:59 PM

Necromancers and Shamans should receive the Charm (anything) line of spells at launch
 
At launch, Necros got the Charm spell at 24, and the Beguile spell at 44. Shamans got the Charm spell only, at level 34.

Necromancer spell list:

http://web.archive.org/web/199905080...cromancer.html

Shaman spell list:

http://web.archive.org/web/199905082...ls/shaman.html

These were removed in July 1999. Necros got Screaming Terror instead as a replacement:

Quote:

7/15/99

Ok I finally locate the spell that replaced Charm for Necromancers
Screaming Terror ) , available for purchase in the Erudian Necro guild and
make the Purchase based on what Verant had written in the Patch News " Play
with it as there is no spell like it in its class". So I return to Qeynos
and scribe it and proceed to cast it on a Bat to see what it does and Low
and Behold i'm amazed at the results ( I didnt realize that there were 3
ways to make the spell Fear ) Thats right kiddys we gave you another Fear
spell that is castable on undeads as well as on living mobs and the only
noticable difference was that a mob hasnt ( so far ) Returned to attack me
after casting it. So how many of you Necro's out there actually thought that
we would lose the ability to charm a mob and gain something that we basicly
allready have ?. The worst part is that the spell costs almost 13plat. But
if you know of something else it does also feel free to post your Findings
as I cant see anything other than what I saw happen when I casted it.
Cthen Nightwalker
24 lvl ( Human ) Necro
E'ci
https://groups.google.com/d/msg/alt....I/iZrWWBPOxnYJ

Erati 10-08-2019 01:13 PM

if they do this, we MUST have classic Mistmoore !!!!!

The castle used to be FRIGHTENING because there were rumors that Vampires would steal you and trap you inside. Basically, you would get charmed from mobs you couldnt see as they were above you or behind doors and next thing you knew you were 'walking' around the castle as their pet which meant certain death when charm wore off. Nearly every castle train to the zone resulted in players being walked back to the castle. It was really a scary place.

This was removed very quickly within a couple months as Mistmoore and several other dungeons were too difficult with necromancer NPCs having charm ability.

Dolalin 10-08-2019 01:29 PM

Addendum to bug: NPC necros and shamans should have these charm spells in their spellbooks too until July 1999.

DMN 10-08-2019 01:35 PM

The original screaming terror had some interesting uses. It was a 100% memory wipe. So if you used your pet to beat something down to 1% life and didn't want to lose the exp you could use ST while backing the pet off. nuke the little remaining hit points and then get full exp.

But here's where it was amazingly abusive. You could use it to kill steal raid mobs with tens of thousands of hit points. Even if the mob was immune to fear they'd still get the mem wipe.

now imagine two guilds fighting over cazic thule, dracolich etc. one knows the trick, one doesn't. who's getting the pixels?

Erati 10-08-2019 01:48 PM

Quote:

Originally Posted by Dolalin (Post 2978988)
Addendum to bug: NPC necros and shamans should have these charm spells in their spellbooks too until July 1999.

Meldrath in Steamfont was also a notorious 'body snatcher' as people warned noobs to never venture deep into the mino caves or else Meldrath would sense you and drag you to his lair.

( there are no LOS checks for outdoor zones so basically Meldrath would aggro from a distance if you went too deep into the mino cave near his lair and he would charm you causing you to uncontrollably walk to him which resulted in a death when charm faded. Recovering this corpse was miserable )

DMN 10-08-2019 02:26 PM

Quote:

Originally Posted by Erati (Post 2979015)
Meldrath in Steamfont was also a notorious 'body snatcher' as people warned noobs to never venture deep into the mino caves or else Meldrath would sense you and drag you to his lair.

( there are no LOS checks for outdoor zones so basically Meldrath would aggro from a distance if you went too deep into the mino cave near his lair and he would charm you causing you to uncontrollably walk to him which resulted in a death when charm faded. Recovering this corpse was miserable )

Oh you think that's bad for CR? that erudite chick In the ferrott spectre caves would charm you and if the random walking pathing dictated so, would send you into the plane of fear.

Dolalin 10-08-2019 02:46 PM

Nixx Nenix in old Paw would also charm, he was a necro for the first few months. Lots of evil mobs like this in old EQ. :D

Nirgon 10-08-2019 06:05 PM

lol do it

u wont

Baler 10-08-2019 06:21 PM

Maybe on Green (202X)

Sillyturtle 10-08-2019 07:43 PM

This shows charm and Beguile MUST be added to green for the Necro and Charm for shaman


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