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What can interrupt complete heal on non-raid mobs
What are some items/spells that can interrupt complete heal on non-raid mobs?
I know Stun spell(s) if the target is stunable. Bash/Slam has a chance. What else is there? |
does mob push count? like, everyone attacking from the front will push the mob back far enough to break casting
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Fear and mez, but truthfully those are stun variants.
Maybe charm? |
I think I may have found what I was looking for... (stuns)
Sigil of the Calendar - Color Skew - Stun for 8.0 seconds Forlorn Totem of Rolfron Zek - Holy Might - Stun for 6.0* seconds up to level 55 (*some player-cast stuns are capped at 4 seconds) |
I wonder if blinding with the bio orb and then stepping out of melee range (the kinda fear effect thing) works. Prolly doesn't cause I think it requires the mob to be running at you, which they wouldn't be if already casting CH
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But now I'm wondering if you keep spamming blindness on them starting at say 41% life if you can just kill them at range while they're in "blind fear". I imagine the second blindness ends or melee engages by mistake or they blind fear into you they'll immediately start casting CH. Edit: I may test this, creative idea. 4 ticks is enough time to snare, dot and re-apply with time left over. |
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I don't know if this works for all CHing mobs on p99 and I doubt it worked that way on live. So you could chain blind a curate and it would never start to CH unless blind drops and it gets into melee range. |
If you root a blinded mob they become out of "blind fear" as I remember it on p99. So they might CH if rooted despite being blind.
not suggesting you're saying to root the blind mob. But I wanted to throw this out there. |
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