Project 1999

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-   -   6 level 16 mages down EE in Guk? (/forums/showthread.php?t=336639)

skorge 10-17-2019 10:05 AM

Quote from a player on 05/99 before patch added mage pet spells:

Quote:

So far, I have only tried the fire elemental, and the earth elemental.
At low levels the attacks of these two beasts were similar, with the
exception being that the fire elemental had VERY little heath to
spare,
and thus never lasted long in any battle I fought in. I can
see an advantage to a fires shield in a battle with multiple mobs, but
it simply died too quickly in battle. At levels 8 and 12, the earth
elemental was all that I could afford.
Mad props to Dolalin for finding all this: From https://groups.google.com/forum/#!ms...w/XeKGvPgXNZoJ

Maybe the pets on P99 have too much hps if they aren't dying super fast?

Leifer7inches 10-17-2019 10:06 AM

The only thing that bothers me about all the mages that will be running around is that it makes it tougher for tanks to find groups. I remember back in Kunark in '00 mages would just "Pffftt" when a tank wanted to join a PUG. Several mages, an enchanter and more range DPS was the ultimate group makeup. Everyone else hodge-podged groups together and progressed at a fraction of the mage groups. Guild groups weren't much different until the mages and enchanters reached max level and started pitying the tanks in the guild.

Dolalin 10-17-2019 10:09 AM

I found more evidence today that mage earth pets didn't receive root until late October 1999. The first spell the earth pet cast was an earthquake dd/stun, like the air pet's.

Added to thread here:

https://www.project1999.com/forums/s...d.php?t=335869

dussle27 10-17-2019 10:11 AM

Anyone have any evidence to support that pets weren't casting spells at classic launch?

edit: Dolalin just answered my question

skorge 10-17-2019 10:11 AM

Quote:

Originally Posted by Leifer7inches (Post 2988409)
The only thing that bothers me about all the mages that will be running around is that it makes it tougher for tanks to find groups. I remember back in Kunark in '00 mages would just "Pffftt" when a tank wanted to join a PUG. Several mages, an enchanter and more range DPS was the ultimate group makeup. Everyone else hodge-podged groups together and progressed at a fraction of the mage groups. Guild groups weren't much different until the mages and enchanters reached max level and started pitying the tanks in the guild.

Imagine how much worse it will be in Vanilla. Let's be real, when P99 launched in 2009 it only had a fraction of players than it does now. Nobody has a clue of how crazy Green will be. It will have way more players for sure though. At this moment in time, Green is going to be seeing a TON of mages.

Castle2.0 10-17-2019 10:17 AM

Every character slot I have is going to be a mage.

DE mage.
Eru mage.
Gnome mage.

Can't wait!

Mblake81 10-17-2019 10:19 AM

Quote:

Originally Posted by Indecisive (Post 2988284)
That's just gatekeeping.

Redditors.

I want to neg you but have good day. :)

Indecisive 10-17-2019 10:33 AM

Quote:

Originally Posted by Mblake81 (Post 2988432)
Redditors.

What's wrong with Reddit?! The gaming stuff is pretty great. The political stuff is a dumpster-fire, though.

yraapt 10-17-2019 10:39 AM

At launch casters in general are going to be more powerful than melee classes with crap gear. That is just reality.

If we want pure classic, mage pets were kind of crappy at the original launch. However if you go down that road, necro pets were OP back then (dagger delay, which they said is not happening for green). Did you want to nerf pets or did you want pure classic?

Mblake81 10-17-2019 10:39 AM

Quote:

Originally Posted by Indecisive (Post 2988455)
What's wrong with Reddit?! The gaming stuff is pretty great. The political stuff is a dumpster-fire, though.

no troll, big yikes, hard pass.

Even [H]ardforum has gone down the drain.


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