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-   -   Any good guides for GINA? (/forums/showthread.php?t=336790)

El-Hefe 10-18-2019 01:23 PM

Quote:

Originally Posted by Deathrydar (Post 2990140)
What would someone need/use a log file for?

Sorry for stupid questions. I tried to ask these questions in the other GINA thread but no one answered.

To tell you when your buffs are going to disappear, when your spells are going to be ready to cast, how long until the mob you’re camping will be up.

Basically all the things Rogean and Nilbog went out of their way to remove from the UI.

kylok 10-18-2019 01:31 PM

Log files are great for all sorts of things that would require a large data set. Attempting to reverse engineer the AC formula, verifying dps (how much worse is a rusty long sword than a cracked staff), other stuff I can't think of at the moment. In the OPs context it's tracking spell durations. So the program looks like "you begin to cast mesmerize" and then starts a timer for a duration of that spell (which the user manually enters i am assuming). It could also provide an alert if it reads "your mesmerization spell has worn off" in the log file. I don't know if Gina does this, but other programs would read the log looking for "you have entered so-and-so zone" then pull up a map of that zone, then look for a location from /loc and plot that on the map - giving you a real time plot of where you are in that zone (useful if you bind /loc to a movement key). You can do a lot with the log file. Also, old log files are where a lot of our community resources come from for re-creating quests, mechanics, etc. Logs are good, but also powerful

Deathrydar 10-18-2019 01:32 PM

Quote:

Originally Posted by kylok (Post 2990160)
Log files are great for all sorts of things that would require a large data set. Attempting to reverse engineer the AC formula, verifying dps (how much worse is a rusty long sword than a cracked staff), other stuff I can't think of at the moment. In the OPs context it's tracking spell durations. So the program looks like "you begin to cast mesmerize" and then starts a timer for a duration of that spell (which the user manually enters i am assuming). It could also provide an alert if it reads "your mesmerization spell has worn off" in the log file. I don't know if Gina does this, but other programs would read the log looking for "you have entered so-and-so zone" then pull up a map of that zone, then look for a location from /loc and plot that on the map - giving you a real time plot of where you are in that zone (useful if you bind /loc to a movement key). You can do a lot with the log file. Also, old log files are where a lot of our community resources come from for re-creating quests, mechanics, etc. Logs are good, but also powerful

Oh.....so it's cheating.

Tenlaar 10-18-2019 01:35 PM

Quote:

Originally Posted by Vexenu (Post 2988463)
What do people use logs for besides GINA? I'm honestly wondering. I've never used the logging feature in all my years of EQ, both on Live and on P1999. I have a hard time seeing how logging adds enough to the player experience to be left intact if it is mostly just being used to run what is basically a de facto cheat program outside the client.

Quote:

Originally Posted by dekova (Post 2988475)
Fair question.

I keep logs to see:
  • how many kills per level
  • what the average loot drops are for specific mobs
  • what my skill levels were (before they got displayed in the UI)
  • check /auc sellers and prices for an item
  • parse damage with different weapons
  • the frequency of mob placeholders
  • etc.


Chortles Snort|eS 10-18-2019 01:44 PM

Quote:

Originally Posted by El-Hefe (Post 2990123)
Cheater program.


El-Hefe 10-18-2019 01:47 PM

Quote:

Originally Posted by Deathrydar (Post 2990163)
Oh.....so it's cheating.

It’s like hiring an expensive lawyer that finds the best loopholes so your business pays zero in taxes at the end of the year. Not technically cheating, but a total scummy fat cat move that apparently everyone of any sort of means is already doing.

Mblake81 10-18-2019 01:50 PM

Quote:

Originally Posted by aaezil (Post 2990148)
Idk but it sounds

Not classic

neither here nor there, one of our guildmates had a parser but you couldn't see it while in game. It didn't place overlays/ give real time readouts (You couldn't window EQ). All it did was parse DPS that you could take a look at after exiting the game.

So parsers were classic (around kunark is when my anecdote took place, specifically remember him parsing us in Karnors at captain camp) but having on screen displays etc are certainly not. If someone can provide screenshots of such a thing then there can be no argument. I haven't seen one posted yet.

The guys who are all about their GINA info have made the connection that because parsers were there then GINA is cool. Pound Sand otherwise.

Edit: For the guys saying they did their own programs for timers, how did you get them to work while EQ was not in a window, were their any conflicts or was this done on an extra computer?

Ferahgo 10-18-2019 01:50 PM

Guide? Just ask someone for their GINA package files they spent hours creating. No reason to reinvent the wheel.

Tecmos Deception 10-18-2019 01:56 PM

Quote:

Originally Posted by aaezil (Post 2990148)
Idk but it sounds

Not classic

It's pretty classic. I had log readers back in the day.

Logs are amazing for finding your corpse when you wake up hungover, finding the name of some guy who were supposed to get back with about whatever, searching for auctions after afking in EC for 6 hours, learning about combat and resists, tracking loot, all kinds of whatnot like that.

Videri 10-18-2019 01:56 PM

Quote:

Originally Posted by Deathrydar (Post 2990119)
What is GINA?

GINA can give you timers, overlays, and audio alerts by reading your log file. Log file readers such as parsers and GINA are allowed and, as far as we know, not possible to disallow. The debate rages as to whether they make the game more fun, but they can make it pretty convenient.

Check out this remarkable example: https://youtu.be/sRf5AuS0MLA


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