Project 1999

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-   -   Love Aspects but I can see why. (/forums/showthread.php?t=338897)

Kittik 10-31-2019 12:10 PM

Love Aspects but I can see why.
 
I love aspects of this game. The effort it requires and work (i.e. ability to mindlessly watch your sprite melee attack another sprite, or having to run to town after killing 6 mobs to sell, or having to sit for 4, 5 mins to meditate after two pulls) and to me this pain of dullness is over-ridden by the joy of getting that next level.

However, due to the sheer lack of QoL features that are solely QoL and not game cheats (Teleports everywhere, Auction houses) I can see why this game was curb stomped by WoW.

Green could have released with some QoL features that didn't change the nature of the game. The nature of this game is that it is not forgiving and it takes dedication. Adding a UI skin wouldn't affect that. Adding separation of /ran from zone wide to group only wouldn't affect that. Adding QoL features that enhance the feeling of being able to play the game yet still allowing the game itself to shine wouldn't be a bad thing.

I love the "FU" attitude of EQ. But because the UI is trash, the ability to play me in the world is un-intuitive the game of EQ is diminished because, although the world wants to kill me (which is fine) it also feels the game doesn't want me to play. (Not fine)

Baler 10-31-2019 12:11 PM

Evercrack
The dopamine you get by succeeding in everquest classic keep you wanting to come back.
Because classic eq is hard the thought and thrill of succeeding gives a bigger longer dose of dopamine.
This is why modern games that reward with instant gratification pale in comparison.

The lack of QoL features increases the risk and therefore the reward your mind places on tasks that would otherwise be simplified with a few QoL changes.

Baler 10-31-2019 12:18 PM

Wow classic was difficult and lacked a ton of QoL features aswell though.

zodium 10-31-2019 12:21 PM

get out

Cuktus 10-31-2019 12:24 PM

EQ features what one youtuber called "hostile world". This is what makes EQ(in my mind, anyways) so great compared to many other games. Corpse runs, finding ports, losing a spell level on death, random dude on a random faction mercing you as you get off a boat, this is wonderful game design. Now, if you will excuse me.

"Loading... Please wait....." Oh yeah... hurt me more....

Roth 10-31-2019 12:31 PM

I get your main message, but then you use lack of TELEPORTS and auction houses as the reason eq failed? Just leave this server will never be for you.

Vivix 10-31-2019 12:42 PM

You are clueless if you think teleports and auction houses are simply QoL.

magusfire24 10-31-2019 12:43 PM

built in Teleports ruin Druids and Wizards . Better to have players rely on them so their spells are actually useful and sought out. Some reward for getting to high levels.

Jibartik 10-31-2019 12:43 PM

Wow didn't curb stomp EQ in terms of sales because it's better, it curbstomped EQ in terms of sales because people are dumb. :o

Gustoo 10-31-2019 12:45 PM

Confirmed people dumb. Eq hardness wi be a niche for psychopaths always.


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