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-   -   Game Mechanics: Research success rate (/forums/showthread.php?t=339757)

Obrae 11-05-2019 07:29 PM

Research success rate
 
Sad tale of a magician (not me)

So i trivialize 29 pet combine
Magician hand me his combine mats, i fail
I feel bad
I raise a pet to 29, i fail again with my mats
I raise a pet again to 29, i fail again with my mats.

back to back to back 5% fail chance ? that is BS, possible but BS.

I speak to mage community i get report of fail trivial combine by the dozens with very little combine attemps.

Defenitly fail rate is way too high. Just another BS abiout actual Magician position.
I guess its testable by the staff, i have no hope they do, posting by principle.

Erati 11-05-2019 07:33 PM

what is 'raising a pet' mean?

Obrae 11-05-2019 07:33 PM

29 earth fyi

Got it first combine back then for my own pet

Obrae 11-05-2019 07:34 PM

Quote:

Originally Posted by Erati (Post 3015357)
what is 'raising a pet' mean?

If you want to make a 29 pet attempt, first you need to build a 24 pet and use the scroll on 29 combine.


For a 29 pet you need to make a 24, 29, 34, 39, 44 pets and then use that 44 pet in the 49 combine

Daldaen 11-05-2019 07:38 PM

The way classic TS combines work, specifically at low levels, simply being at a skill level above where a combine trivials, does not give you a 95% success rate.

For example, being at 62 Skill on a 62 Combine, you still only have 66% Chance of success.

How it breaks down is this:

IF(SKILL<68, SUCCESS RATE = (SKILL - TRIVIAL_OF_COMBINE + 66)/100

IF(SKILL>68, SUCCESS RATE = (SKILL - 0.75*TRIVIAL_OF_COMBINE + 51.5)/100

So in your example, the trivial of Magician pet at 29 is 82, and at skill of 82, plugging in those values you get a success rate of 72%. To reach 95% (which is the cap), you need to obtain a skill of 105. Which coincidentally requires level 36 to unlock.

Research really blows due to the level based skill-cap. Researching spells as you level up is very RNG dependent. I failed 7 combines in a row at max skill for my level for spells that are the same level. That was with an expected 49% Success chance.

See here - https://web.archive.org/web/20151024...hould-I-expect

Obrae 11-05-2019 07:46 PM

Quote:

Originally Posted by Daldaen (Post 3015366)
The way classic TS combines work, specifically at low levels, simply being at a skill level above where a combine trivials, does not give you a 95% success rate.

For example, being at 62 Skill on a 62 Combine, you still only have 66% Chance of success.

How it breaks down is this:

IF(SKILL<68, SUCCESS RATE = (SKILL - TRIVIAL_OF_COMBINE + 66)/100

IF(SKILL>68, SUCCESS RATE = (SKILL - 0.75*TRIVIAL_OF_COMBINE + 51.5)/100

So in your example, the trivial of Magician pet at 29 is 82, and at skill of 82, plugging in those values you get a success rate of 72%. To reach 95% (which is the cap), you need to obtain a skill of 105. Which coincidentally requires level 36 to unlock.

Research really blows due to the level based skill-cap. Researching spells as you level up is very RNG dependent. I failed 7 combines in a row at max skill for my level for spells that are the same level. That was with an expected 49% Success chance.

See here - https://web.archive.org/web/20151024...hould-I-expect

At this point just f* all of this crap. Lets just level to 50 without pet and wait january :)

Dolalin 11-06-2019 02:51 AM

You'll do better if you pay a higher level magician research your pet for you with his higher skill, for the reasons above.

Coincidentally, this is a nice little earner for mages to afford their higher level words.

soronil 11-06-2019 09:23 AM

not a bug. all tradeskills work this way. Trivial does not mean 95% success rate.

randal.flagg 11-06-2019 12:39 PM

Quote:

Originally Posted by Obrae (Post 3015368)
At this point just f* all of this crap. Lets just level to 50 without pet and wait january :)

good luck getting a group w/o any of your pets.

Madbad 11-06-2019 12:47 PM

WTS words of tyranny


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