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How will raiding work on Green/Teal?
Are there any plans to improve the end-game raiding scene on these expansions? Such as instances raiding or lockouts? Or do people actually like the FTE Special Olympics race because "it's classic"? That is the one thing I never could understand about Blue, nor can I find any real why the player base tolerates it. Doesn't seem like anyone actually enjoys the raid scene.
Sorry if this is a repeat of a discussion that's already been had. |
if you have to ask you're not going to get to raid on this server
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One guild will rise to the top play 16 hours a day and lock all content down until the whining on the forums gets too loud then a welfare system will be put in place where your 50-80 man guild will rotate with other equal sized guilds for your 1 raid mob a month.
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Danth |
There is only 1 solution. But as always it falls to deaf ears.....
PvP enable raid zones. Problem solved. No more lawyer questing. |
EQ raiding is shit anyways, all about the journey to near raid then alt game+.
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I've rather enjoyed the instance mechanic on the new official DBG TLPs, although it does water down things quite a bit and ultimately shortens the lifespan of the servers. However, I imagine there is a happy medium somewhere. |
The special olympics race/ fte msg system that happens on blue is highly un-classic. The majority of servers had a rotation list for raid mobs in the classic through velious era.
Hope they make green/teal closer to classic in this way as well! |
Current rules on blue as of now. Open to discussion and changes in the future. I'm just worried if there are enough slots for plane of sky.
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