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-   -   mobs that are supposed to flee, not "fleeing"? Is this on blue too? (/forums/showthread.php?t=342676)

DMN 11-28-2019 03:32 AM

mobs that are supposed to flee, not "fleeing"? Is this on blue too?
 
For whatever reason it seems when killing things in short range with the root/DoT method i am CONSTANTLY getting mobs who are supposed to run away but just don't. extremely annoying, too. I don't remember seeing this on blue though. And no they ave no allies in range. Just solo. Root breaks and they go ape shit and keep attacking until dead.

El-Hefe 11-28-2019 03:43 AM

Never seen this unless I’m also low on health, or the mob is undead.

Swish 11-28-2019 04:34 AM

Mob examples needed here OP. In Qeynos Hills the bats, bears and gnolls are fleeing as normal.

DMN 11-28-2019 05:17 AM

Everything in highkeep, at least. can recreate it with 95% certainty whenever I want. But i don't want. I want to find some way to fix/avoid this.

Zeboim 11-28-2019 05:21 AM

You absolutely sure they don't have friendlies close enough that they're triggering the ally nearby behavior? I don't think that cares about walls or floors that much currently, and HHK is a jam packed zone after all.

DMN 11-28-2019 05:25 AM

100% sure. Te only way I've seen o sometimes fix it is if you manage to create a decent bit of separation between you and the mob. Then the flee AI will kick in sometimes. Sometimes not.

AgentEpilot 11-28-2019 05:26 AM

If 2 are on you they wont run, at least with some. Agro seems weird at times, one example is on blue with my chanter if I am charm killing mobs and my pet is at even 1% health sometimes it takes awhile before it actually starts to flee, I have actually died from it smacking me to death when normally the mob runs at 10%

DMN 11-28-2019 05:34 AM

Solo with no one in range.

Fireblade7 11-28-2019 07:01 AM

Can’t confirm on green/teal, but you asked about high keep on blue and 100% that everything’s flees in high keep. If no allies are in range and I am not low on health the mob will flee. Monk spent 10 levels there. This is killing guards and a few trains of goblins when that happened.

Brut 11-28-2019 09:04 AM

Yeah, Cynthia breaking off fear at 5% hp in the middle of the grassland and she decides to throw a round of melee first then start nuking me still. Not sure what's going on with that.


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