Project 1999

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-   -   absolute state of mistmoore (/forums/showthread.php?t=342923)

Bazia 11-30-2019 02:11 PM

absolute state of mistmoore
 
basically dont pull anything past gypsy room or your dead

Bazia 11-30-2019 02:16 PM

"man castle is always open, pretty sweet" - me prior to the incidents

Zeboim 11-30-2019 02:30 PM

Definitely a reason nobody goes past Pond.

Ive seen people in guild chat forming groups for deeper in. Every time 30 minutes later I see "Anybody xp rez in MM?" Every time.

RipVanFish 11-30-2019 02:42 PM

Wait, what? I've been exp'ing with groups inside in various areas literally all last week. Granted we had a good bard or enc anytime we went deeper in.

Good bard/enc is probably the x factor for doing anything inside the castle/CY.

Bardp1999 11-30-2019 02:46 PM

Mistmoore is a shit pit train fest but one of my favorite zones. 30-40 at CE/CY is hard to beat.

Bazia 11-30-2019 02:52 PM

right now pulling past the cook room or the gypsy room results in a mob teleporting to top of caslte and training you, you can get lucky and the glitch wont kick in for a few cycles but it can also happen the first time you pull gypsy room

gonna have to come back when everything is green for katanas i guess kinda sucks

DMN 11-30-2019 03:01 PM

Maybe get group wolf form(or have druid harmony everything on the way) and set up camp inside the castle?

Bazia 11-30-2019 03:06 PM

Quote:

Originally Posted by DMN (Post 3040059)
Maybe get group wolf form(or have druid harmony everything on the way) and set up camp inside the castle?

the best way to avoid it is to roam room to room, but you know green everyone is a caster and doesnt like moving much

and even when roaming things can still x teleport

long story short if you need anything from back of castle come at 50

cloaked dhampyre for example u can pull all the way to GY no issues, its just the corner of the gypsy room and something i havent identified yet with cook room as well if you pull a mob through you those spots you will be dead in about 15 seconds to a huge train

branamil 11-30-2019 03:17 PM

10 years into the project and stuff still goes through the floor and ceiling. Neat!

DMN 11-30-2019 03:18 PM

i seem to recall people setting up camp often right inside the gypsy room itself. Not on blue but in actual vanilla timeline. But usually pathing issues/teleports involve pulling a specific direction. if stuff is aggroing through walls your only option will be to find the nearest mobs that start the train and harmony them every pull from that direction.


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