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Mob pathing/Movement since green launched
So what's up with mobs pathing differently?
When mobs flee and have low HP they appear to glitch as if they are running faster than their movement is actually set. It's hard to tell where to stand to melee and is very frustrating. I don't remember this happening on Blue at all. What changed? :confused: |
I've seen a lot of mobs that absolutely should flee that do not consistently flee. Not sure why.
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