| Kirrund |
12-03-2019 06:36 AM |
Quote:
Originally Posted by Cecily
(Post 3041670)
I don't know if I ever made my own never going to happen suggestion, so here's mine:
Do Lineage II pvp rules. Names are blue at first
Attacking another player turns your name purple. Fighting back against purple flags name purple also.
Purple flags last 60 seconds and no penalty for killing. Purple.
PK: A PK occurs if a non-pvp flagged player is killed by another player. The killer's name turns red and remains so for an exponentially longer period of time, depending on their total number of PKs. Red players drop gear on death and anyone can attack them without flagging.
"Karma" point acquired from PKing are shed either through PvE or dying.
I loved this game. You could kill anyone if you really wanted to. Then you spent the next couple hours being hunted by everyone, either getting away with murder or being harshly punished for it. L2 had a beautiful mix of FFA PKing and consentual PvP, while ensuring the game didn't turn into a griefer theme park.
EQ PvP also fucking sucks so please feel free to not read that.
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It also had entire zones you didn't go to because there were hundreds of RMT asian gold farmers strewn across a single zone; for those who don't understand, it would be as though you were in a zone the size of east commonlands but it was day 1 of green and hundreds of people were camping every known spawn point and you were the only person who wasn't just farming gold for an RMT operation. If you tried to contest anything, they would all zerg you down and kill you.
Even in Cruma tower (the equivalent of lower guk) you'd have a group and then suddenly the asian gold farmers would move in and kill everyone in a wing, set up their lower level farmers, and if you contested anything, the farm boss (who had high tier gear and was about 20 levels higher than you) would come in and kill you instead.
That game was ruined by korean grindfest and gold farmers, otherwise it was an okay game with some decent ideas.
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