Project 1999

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-   -   Can see servers, but selecting any P99 server I get dropped to login screen (/forums/showthread.php?t=344593)

Lasmori 12-15-2019 05:42 AM

Can see servers, but selecting any P99 server I get dropped to login screen
 
Hi there!

Trying in frustration to get connected to the P99 servers.

I am/have/am using:
  • Fresh install of the Titanium client.
  • Patched using the V52 files from the guide.
  • Running with Launch Titanium.bat
  • Have set compatibility mode for Windows XP SP2
  • Have tried it without compatibility mode.
  • Have tried it via WinEQ2

When launching the game, I enter my username and password and seem to successfully be logged in and am presented the server list.

I select any of the P99 servers (I've tried red, green, blue, teal) and it immediately drops me back to the login screen with no error.

I've logged through the forums looking to see if there was a fix that might work for my situation and have come up empty handed... Figured I'd make a post!

My system specs:
Windows 10 Pro build 1909
AMD Ryzen 9 3900X
GeForce 1080 Ti
32GB ram

my dbg.txt file:
Code:


2019-12-15 04:25:18        Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-12-15 04:25:18        Timezone: UTC-5h00m
2019-12-15 04:25:18        Loading graphics DLL.
2019-12-15 04:25:18        Parsing INI file .\eqclient.ini
2019-12-15 04:25:18        INI file .\eqclient.ini loaded.
2019-12-15 04:25:19        Initializing timers.
2019-12-15 04:25:22        Checking critical files.
2019-12-15 04:25:22        Initializing WinSock.
2019-12-15 04:25:22        Enumerating 3D devices.
2019-12-15 04:25:22        Found adapter #0 - NVIDIA GeForce GTX 1080 Ti (26.21.14.4141)
2019-12-15 04:25:22        Adapter #0 - NVIDIA GeForce GTX 1080 Ti :
2019-12-15 04:25:22        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-12-15 04:25:22        16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0
2019-12-15 04:25:22        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-12-15 04:25:22        Initializing keypress handler.
2019-12-15 04:25:22        Parsing INI file .\defaults.ini
2019-12-15 04:25:22        INI file .\defaults.ini loaded.
2019-12-15 04:25:22        Loading keyboard tables.
2019-12-15 04:25:22        Creating window.
2019-12-15 04:25:22        Checking display driver version.
2019-12-15 04:25:23        Activating window.
2019-12-15 04:25:23        CRender::InitDevice: Using 32bit mode.
2019-12-15 04:25:23        CRender::InitDevice: Using vsync 0.
2019-12-15 04:25:23        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-12-15 04:25:23        CRender::InitDevice: HardwareTnL Enabled. 
2019-12-15 04:25:23        Hardware vertex shaders disabled.
2019-12-15 04:25:23        Initializing render system.
2019-12-15 04:25:23        Trilinear Mipmapping available.
2019-12-15 04:25:23        Vertex Shader Version: 3.0
2019-12-15 04:25:23        Pixel Shader Version: 3.0
2019-12-15 04:25:23        Initializing engine internals.
2019-12-15 04:25:23        CRender::InitDevice completed successfully.
2019-12-15 04:25:23        Parsing INI file ./eqlsUIConfig.ini
2019-12-15 04:25:23        INI file ./eqlsUIConfig.ini loaded.
2019-12-15 04:25:44        Server selected 144.121.19.168 (4826569).
2019-12-15 04:25:44        Initializing DirectInput.
2019-12-15 04:25:44        Initializing Keyboard.
2019-12-15 04:25:44        Initializing Mouse.
2019-12-15 04:25:44        Creating font list.
2019-12-15 04:25:44        Creating game object.
2019-12-15 04:25:44        Deleting obsolete files.
2019-12-15 04:25:44        Loading string tables.
2019-12-15 04:25:44        Initializing client variables.
2019-12-15 04:25:44        Loading spell effects.
2019-12-15 04:25:44        Initializing display structures.
2019-12-15 04:25:44        Sound Manager loaded 2165 filenames from soundassets.txt.
2019-12-15 04:25:44        Voice Manager loaded 12 macros from VoiceData.txt.
2019-12-15 04:25:44        Networking: using port [53747].
2019-12-15 04:25:44        Networking: Connection Established [1]
2019-12-15 04:25:45        WorldAuthenticate: Initiating Login.
2019-12-15 04:25:45        WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2019-12-15 04:25:45        WorldRPServer message: server name P1999Green
2019-12-15 04:25:45       
2019-12-15 04:25:45        WorldAuthenticate.  I got a message of type 0x4ec (1260).
2019-12-15 04:25:45        WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2019-12-15 04:25:45        Networking: Connection Closed [0] with 0 pending bytes.
2019-12-15 04:25:45        *** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2019-12-15 04:25:45        *** WorldAuthenticate.  Checkpoint 3.
2019-12-15 04:25:45        Cleanup 4
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 5
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 6
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 7
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 8
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 9
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 10
2019-12-15 04:25:45       
2019-12-15 04:25:45        Cleanup 11
2019-12-15 04:25:45       
2019-12-15 04:25:45        CRender::InitDevice: Using 32bit mode.
2019-12-15 04:25:45        CRender::InitDevice: Using vsync 0.
2019-12-15 04:25:45        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-12-15 04:25:45        CRender::InitDevice: HardwareTnL Enabled. 
2019-12-15 04:25:45        Hardware vertex shaders disabled.
2019-12-15 04:25:45        Initializing render system.
2019-12-15 04:25:45        Trilinear Mipmapping available.
2019-12-15 04:25:45        Vertex Shader Version: 3.0
2019-12-15 04:25:45        Pixel Shader Version: 3.0
2019-12-15 04:25:45        Initializing engine internals.
2019-12-15 04:25:45        CRender::InitDevice completed successfully.
2019-12-15 04:25:45        Parsing INI file ./eqlsUIConfig.ini
2019-12-15 04:25:45        INI file ./eqlsUIConfig.ini loaded.


Lasmori 12-15-2019 08:58 PM

Updated to the V52B patch that dropped today and still having the same problem. :/

zodias 12-15-2019 10:04 PM

looking at your log file seems to indicate that you are being blocked. the login server and game server are on different ports. The game serving is being port blocked by your router or ISP.

Either unblock it or use a VPN. Many have reported using a VPN to solve issues like this.

Lasmori 12-15-2019 11:26 PM

Quote:

Originally Posted by zodias (Post 3051420)
looking at your log file seems to indicate that you are being blocked. the login server and game server are on different ports. The game serving is being port blocked by your router or ISP.

Either unblock it or use a VPN. Many have reported using a VPN to solve issues like this.

I had considered this, so I copied my install over to my laptop and it ran without any issues outside of having to use p99-login-middlemand. (Laptop runs Linux (Fedora) and p99-login-middlemand was required to get past having an empty server select screen))

I had seen some comments about how people were having some success by removing their cpu overclock.

This seemed... kinda silly. Like, how could this possibly have an affect? I was running a perfectly stable OC on my system (leaving FSB alone, just an increased CPU multiplier and some voltage adjustment). Perfectly stable in Prime95 / Cinebench / every game I've tried.

Well. Reset my bios and... I am now on the character select/creation screen.

I'll have to play around with restoring parts of my OC and seeing what changes. Maybe the CPU was too fast for Everquest?

I really don't know. A very curious turn of events though! On the plus side, now I get to create a character to play on!

Argh 12-16-2019 12:03 AM

Issues I've seen caused at WorldAuthenticate Checkpoint 3 are from CPU being overclocked at > 4.2ghz. Judging by your specs I think this might be the case for you too.

You can use AMD overdrive to setup a profile for P99 to underclock/not overclock beyond 4.2ghz. Here's a post on the daybreak forums about setting that up.

These threads might give you some more solutions:

* https://forums.daybreakgames.com/eq/...please.212991/
* http://www.eqemulator.org/forums/sho...t=37521&page=4
* http://www.eqemulator.org/forums/showthread.php?t=36707

Lasmori 12-16-2019 12:11 AM

Quote:

Originally Posted by Argh (Post 3051479)
Issues I've seen caused at WorldAuthenticate Checkpoint 3 are from CPU being overclocked at > 4.2ghz. Judging by your specs I think this might be the case for you too.

That would make sense then! I had my CPU sitting at a 4.3ghz.

Thanks for the links! I'll check them out :D

Argh 12-16-2019 12:17 AM

For some reason 4.2ghz is the breaking point for the titanium client. You can also just disable overclocking in your BIOS (guide) for a quicker solution.


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