Project 1999

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-   -   Stop using the word "Classic" and posting patch timelines if your not using them. (/forums/showthread.php?t=350682)

Jeggred Baenre 02-18-2020 10:19 PM

Stop using the word "Classic" and posting patch timelines if your not using them.
 
The summoned sword of runes was player usable. It didnt even get the proc vs summoned till OCTOBER 1999. The patch notes from live talking about this are on your own forum ffs.

So you launched green with the proc and then removed the proc in FEB almost 4 months later? what? So far as a causal player thats been here supporting you since day 1 launch on blue/red waiting to get to this point Ive seen: double spawn rates?, second server?, LISTS for contested items?, nerfed below classic levels ALL newbie exp quests turn in's?, and fuck all other things Im sure I have missed.

Clown show, this might as well be Big Bobs mod'd EQ basement server. And if you "fixed" some of this stuff how and plan on bringing it back within the timeline- how about using a keyboard to type it out so we know whats going on.

Asteria 02-19-2020 05:47 PM

Quote:

Originally Posted by Jeggred Baenre (Post 3087373)
The summoned sword of runes was player usable. It didnt even get the proc vs summoned till OCTOBER 1999. The patch notes from live talking about this are on your own forum ffs.

So you launched green with the proc and then removed the proc in FEB almost 4 months later? what? So far as a causal player thats been here supporting you since day 1 launch on blue/red waiting to get to this point Ive seen: double spawn rates?, second server?, LISTS for contested items?, nerfed below classic levels ALL newbie exp quests turn in's?, and fuck all other things Im sure I have missed.

Clown show, this might as well be Big Bobs mod'd EQ basement server. And if you "fixed" some of this stuff how and plan on bringing it back within the timeline- how about using a keyboard to type it out so we know whats going on.

https://i.imgur.com/6LpPEaW.png

Some interesting topics for discussion though!

cd288 02-19-2020 06:31 PM

Quote:

Originally Posted by Jeggred Baenre (Post 3087373)
The summoned sword of runes was player usable. It didnt even get the proc vs summoned till OCTOBER 1999. The patch notes from live talking about this are on your own forum ffs.

So you launched green with the proc and then removed the proc in FEB almost 4 months later? what? So far as a causal player thats been here supporting you since day 1 launch on blue/red waiting to get to this point Ive seen: double spawn rates?, second server?, LISTS for contested items?, nerfed below classic levels ALL newbie exp quests turn in's?, and fuck all other things Im sure I have missed.

Clown show, this might as well be Big Bobs mod'd EQ basement server. And if you "fixed" some of this stuff how and plan on bringing it back within the timeline- how about using a keyboard to type it out so we know whats going on.

Can't speak to the proc thing, maybe it was something they didn't realize or it was an oversight that they fixed once they realized (these are unpaid volunteers who have lives and full time jobs, they can make mistakes and oversights; stop acting like they are fully paid developers and you're therefore somehow entitled to perfection).

The faster spawn rates were extremely temporary and are gone now. They were instituted around launch when we had hundreds upon hundreds of people in every newbie area and lowbie zone. Servers in 1999 didn't have as many people on day 1, so it's not really a valid argument to say "well it didn't happen at launch in 1999 so it shouldn't happen here." If they hadn't upped the spawn rates for an extremely temporary period of time I bet you would have been on these forums bitching and moaning about how you can't find any mobs to kill.

The quest turn ins the staff said the previous values were not classic and they changed them to reflect actual classic values. Personally, I don't remember them being as low as they are and I'd like to see the staff provide a source to back up the claim, but at the same time it's not fair to rant about it and call it a completely non-classic change unless you have evidence of your own to back it up.

cd288 02-19-2020 06:51 PM

Quote:

Originally Posted by Jeggred Baenre (Post 3087782)
I'm not a huge forum guy and I dont even know what email I used for my original character back at launch, in case people were wondering who the fuck is this guy.

I went to use the summoned sword of runes on the guy I started on Green (warrior) when I hit 20 yesterday and got a very non-classic message. I was pretty pissed and I dont even need them, just was looking forward to a cool little item from live launch - Kirbi from Kingdom gave me the executioners Axe while I was xp'ing in permafrost (good spot for a shout out)

This Green server has been a dumbster fire of non-classic fucking changes straight out of some poop-sockers basement server. Which I would be cool with if I didnt have to read the responses from a incredibly arrogant staff in these threads. If you are going to preach about how your doing it not for the people on the server but the love for "classic" while you hold your hands over your heart and the other on a original copy of the EQ manual- fucking make it classic -or- you know, just stfu.

Based on the timeline you cited in your OP, it sounds like the proc will go live in like 6-8 weeks. If you're having a shit fit meltdown over something like that on a 20 year old emulated server, you have unresolved issues.

I'm also not sure what your issue over the proc even is. Your OP complains about things not being classic, and your next comment is a complaint about how your sword won't proc before it's supposed to in the classic timeline. Wut

Bardp1999 02-19-2020 07:09 PM

definitely need to nerf bone chip quest XP, but let's not worry about recharging items that literally break raid encounters or trivialize agro mechanics.

I made it to level 43 and threw in the towel this failed experiment... I will probably be back for Kunark though.

Jeggred Baenre 02-19-2020 07:13 PM

Quote:

Originally Posted by cd288 (Post 3087780)
Can't speak to the proc thing, maybe it was something they didn't realize or it was an oversight that they fixed once they realized (these are unpaid volunteers who have lives and full time jobs, they can make mistakes and oversights; stop acting like they are fully paid developers and you're therefore somehow entitled to perfection).

The faster spawn rates were extremely temporary and are gone now. They were instituted around launch when we had hundreds upon hundreds of people in every newbie area and lowbie zone. Servers in 1999 didn't have as many people on day 1, so it's not really a valid argument to say "well it didn't happen at launch in 1999 so it shouldn't happen here." If they hadn't upped the spawn rates for an extremely temporary period of time I bet you would have been on these forums bitching and moaning about how you can't find any mobs to kill.

The quest turn ins the staff said the previous values were not classic and they changed them to reflect actual classic values. Personally, I don't remember them being as low as they are and I'd like to see the staff provide a source to back up the claim, but at the same time it's not fair to rant about it and call it a completely non-classic change unless you have evidence of your own to back it up.

On the proc thing, it didn't even start to till OCT 99 and then went a year plus (I believe) and I'm very aware this a side project but it takes longer to patch something then it does to post a 5 min break down of things changed. Especially in today's world of phones nobody can ever say I didn't have the time to post an update.

I was here on launch day and couldn't get mobs lol, but that's how it was at launch on the live starter servers. It was a crowded mess the first week. Only reason you really had mobs to kill then was because the server would crash-patch and then restart and not everybody would be on.

I'm telling you right now- no fucking way those quest were that low and you cant change something because you have the "correct numbers" and when somebody calls bullshit- not post the info you based the change on but instead ask for counter info. That's what liars do. If you had the correct answer you would just post it, that's it. Not continuing the conversation by being vague like when I catch my kids lying about something.

The whole thing feels like different people are in change since Green kicked off.

baakss 02-19-2020 07:26 PM

Yet another trite “not classic” manifesto.

Boring.

BlackBellamy 02-19-2020 07:51 PM

Quote:

Originally Posted by baakss (Post 3087801)
Yet another trite “not classic” manifesto.

Boring.

I read that as a thank you for fixing the proc bug.

NegaStoat 02-19-2020 11:32 PM

Quote:

Originally Posted by cd288 (Post 3087780)
The quest turn ins the staff said the previous values were not classic and they changed them to reflect actual classic values. Personally, I don't remember them being as low as they are and I'd like to see the staff provide a source to back up the claim, but at the same time it's not fair to rant about it and call it a completely non-classic change unless you have evidence of your own to back it up.

The low level quest exp changes was the main reason I found other things to play while periodically returning to Blue instead of diving into Green. Classic Everquest = playing with remembered values for experience from killing mobs AS WELL as completing quests. Period. It's as important as the value granted from the coin drop and what a merchant would offer you from your mob farming.

If the staff ever did blather out a line of "we were using the wrong values before and now they're right" - my personal experience from old retail Brell Serilis sharply conflicts with this, and so do 2000 era posts.

Kaladim Bone Chip Quest
https://everquest.allakhazam.com/db/...6&p=4#comments

Kaladim Crushbone Belt Quest
https://everquest.allakhazam.com/db/...4&p=4#comments

I clearly recall players using bone chips to reach a cheesy easy lvl 8 and CB belts to push 10-12 max when the returns became too harsh. I will agree that Blue 1999 DID have the values too high by a small degree, but Green's was tanked out of hand for a purpose other than keeping things classic.

And yet free Thex Daggers at lvl 1 were included. Green was a pick and choose environment of what was authentic and what wasn't. For the folks playing there and having a great time - more power to you and I'm glad that there's fun to be had.

El-Hefe 02-20-2020 12:22 AM

https://imgur.com/OQDIn9P


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