Project 1999

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-   -   Patch Notes: Wednesday, March 25, 2020 (/forums/showthread.php?t=353369)

loramin 03-26-2020 10:36 AM

Quote:

Originally Posted by Dolalin (Post 3102356)
This is how the EQEmu ZEMs were determined, via a client memory dump in 2003:

https://www.project1999.com/forums/s...2&postcount=15

Thank you, that was exactly the post I was thinking of (but couldn't find)! :)

If anyone is curious why the wiki numbers are so off (in some cases), that post has the explanation/history.

Baler 03-26-2020 01:21 PM

Power leveling other players just became easier.

Thank You

zaneosak 03-26-2020 02:39 PM

Quote:

Originally Posted by ChooChoo Train (Post 3102371)
You need to fix your spread sheet, it says unrest xp got decreased not increased!

Fixed it. Missed a minus sign there- appreciate it.

tyrant49333 03-26-2020 03:13 PM

Please unroot the dragons and bring back FTE lockouts next!

Demonstorm 03-26-2020 05:23 PM

bring warders back
 
Quote:

Originally Posted by tyrant49333 (Post 3102584)
Please unroot the dragons and bring back FTE lockouts next!

And also, bring warders back

PL_Barton 03-26-2020 07:40 PM

Would love to see some exp modifier for ToFS / Crystal Cavers / Kaesora / Dalnir......those are dead zones that could use some serious exp love.

MaCtastic 03-26-2020 07:41 PM

Quote:

Originally Posted by Demonstorm (Post 3102628)
And also, bring warders back

+1

Tist 03-27-2020 11:20 AM

Wow. A much needed and long overdue change. Stuff like splitpaw is so much more difficult than unrest/highkeep with half the xp.

Fammaden 03-27-2020 11:52 AM

Quote:

Originally Posted by Rogean (Post 3102180)
There's nothing confusing or badly worded about my post at all. The confusion is being caused by people trying to compare this to player-determined values. I don't know where the values on the wiki come from, and we do not reference those.

Every zone has an EXP Modifier which factors into the EXP Formula. Let's say a zone previously had a 0.4 modifier. If we moved it up to 0.6, that is a 50% increase in the modifier. We do not publish the specific values, as it's part of the mystery and should be discovered by the players how each zone stacks up.

Everyone's ignoring this post and just in awe of big numbers like "88%", but 88% of .001 would still be a jack shit ZEM above the baseline value. So the playerbase still doesn't have anything close to the whole picture as we don't really know the baselines or the specific ZEM's on top of them.

So if we know a zone was already barely better than baseline, something like 88% might not make it suddenly better than Unrest if the modifier to Unrest was still much much higher in the first place.

Old_PVP 03-27-2020 01:28 PM

Awesome patch!


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