Project 1999

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-   -   Patch Notes: Wednesday, March 25, 2020 (/forums/showthread.php?t=353369)

Benanov 03-25-2020 08:24 PM

Ogre Guards are also teleporting.

Dragonblood 03-25-2020 08:35 PM

Been at shralok for the past 3 hours and he hasn't spawned yet.

Aurelius88 03-25-2020 08:35 PM

Ogre guards in Feerrott are teleporting ontop of me when I am trying to kite them. It happens after one of the following events:

1) The guard gets far enough away from me that my spells wont reach anymore.
2) The guard will "disappear" for a few seconds, then teleport ontop of me.

This was happening in about 50-60% of the pulls I was doing. I was pathing up and down the riverbank on "Bouncer Hurd".

Rogean 03-25-2020 08:37 PM

There's nothing confusing or badly worded about my post at all. The confusion is being caused by people trying to compare this to player-determined values. I don't know where the values on the wiki come from, and we do not reference those.

Every zone has an EXP Modifier which factors into the EXP Formula. Let's say a zone previously had a 0.4 modifier. If we moved it up to 0.6, that is a 50% increase in the modifier. We do not publish the specific values, as it's part of the mystery and should be discovered by the players how each zone stacks up.

Christina. 03-25-2020 08:37 PM

Im not currently playing but from my reads of the forums this is exactly what that green server needed. There are so many complaints about overcrowding but me not being bias to how leveling goes on a new server...its really because they want to xp in the "go to zones"...we all know the route lol.. Now players will be forced to go utilize all those zones out there! Great time to play EQ right now, I'd be excited about the change lol

Christina. 03-25-2020 08:46 PM

Quote:

Originally Posted by Menden (Post 3102037)
Yeah! Spread out you filthy animals!

:cool:

Tuurin 03-25-2020 08:52 PM

[QUOTE=Rogean;3102180]There's nothing confusing or badly worded about my post at all. The confusion is being caused by people trying to compare this to player-determined values. I don't know where the values on the wiki come from, and we do not reference those.

Every zone has an EXP Modifier which factors into the EXP Formula. Let's say a zone previously had a 0.4 modifier. If we moved it up to 0.6, that is a 50% increase in the modifier. We do not publish the specific values, as it's part of the mystery and should be discovered by the players how each zone stacks up.[/QU

Not sure what the point would be in posting the modified ZEM values but being mysterious about what the base values are...

Rogean 03-25-2020 08:55 PM

Quote:

Originally Posted by Tuurin (Post 3102187)
Not sure what the point would be in posting the modified ZEM values but being mysterious about what the base values are...

If you take X * Y = Z and I tell you what Y is, it still doesn't tell you what X or Z is.

Pretzelle 03-25-2020 08:56 PM

Rogean could you take a look at pathing through Kael (and VP, probably)? Try to pull a giant from arena to WL and watch the insanity.

Rogean 03-25-2020 08:58 PM

Quote:

Originally Posted by Pretzelle (Post 3102191)
Rogean could you take a look at pathing through Kael (and VP, probably)? Try to pull a giant from arena to WL and watch the insanity.

I cannot. That is a Haynar thing. Continue posting feedback in the bug forum threads and he will be looking them over.


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