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-   -   Spells: Until April 2000 era, druid/ranger root line's dd component could break the root (/forums/showthread.php?t=361180)

Dolalin 06-11-2020 12:56 PM

Until April 2000 era, druid/ranger root line's dd component could break the root
 
This was fixed/patched in April, 2000. Up until this point, the dd component of the druid/ranger root lines had a chance to break the root just like a nuke would.

Quote:

April 10, 2000

Spells:

* Corrected a bug in the Druid root + damage spells (Enveloping roots series) that caused the spell's damage to have a chance of breaking the spell. They work much better now.

https://wiki.project1999.com/Patch_N...ril_10.2C_2000

GnomeCaptain 06-16-2020 09:25 PM

Uhh you're submitting a bug report so that a bug can be implemented?

kaev 06-16-2020 09:34 PM

Well, it really was a thing. Instead of being dangerous to use where castermobs were being mezzed, those roots were also very unreliable against mobs that were relatively magic resistant (including basically every mob >= the caster's level.) So, when the moving target dot damage nerf went in druids got extra whiny because their roots sucked. Verant, of course, insisted that everything was "working as intended" for months and months until somebody competent actually looked at the code.

planarity 06-17-2020 01:44 AM

Quote:

Originally Posted by GnomeCaptain (Post 3145711)
Uhh you're submitting a bug report so that a bug can be implemented?

welcome to p99! that's how we roll

Dolalin 06-17-2020 03:36 AM

This plus the Ensnare fix (it had a chance to break randomly like root also until April 2000) would really change the Druid meta in the early server. They'd be more classic and less dominant.

https://www.project1999.com/forums/s...d.php?t=340773

More evidence of that from Everlore spell page, since original thread is locked:

Quote:

Description:
This is a better version of your level 1 snare spell. It is not that great of a spell since it does not last long and is often resisted.

---

It is now WAY better than snare.. It used to cost a LOT more mana, have a slower casting time, and was not as reliable as the lvl 1 spell, Snare.

Now:
The casting time is now LESS than the lvl 1 spell's.
The mana is only 10mana above the lvl 1 spell I believe.
It lasts for HELLA long! I would get two guards on me, snare them both and kite one and then go sit and med and it seems like maybe 10mins or so before I see "Your ensnare spell has worn off."
Also, it is resisted the same amount, if not LESS than the lvl 1 spell. It also seems to slow the target down considerably more than it's predecessor.

https://web.archive.org/web/20010714...=Ensnare&type=

Jimjam 06-17-2020 04:46 AM

Quote:

Originally Posted by kaev (Post 3145718)
Well, it really was a thing. Instead of being dangerous to use where castermobs were being mezzed, those roots were also very unreliable against mobs that were relatively magic resistant (including basically every mob >= the caster's level.) So, when the moving target dot damage nerf went in druids got extra whiny because their roots sucked. Verant, of course, insisted that everything was "working as intended" for months and months until somebody competent actually looked at the code.

It was important for CSR workload that as few bugs were confirmed as possible, as guides only needed to gmrez players who died to confirmed bugs or zoning into lava.

Consider how many years taunt was broken to whites and up (except at level 60), or that bash stun did not create hate similar to spell stun (this was what was intended but never acknowledged as broken until Dragons of Norrath) then almost every death in a group due to tank losing aggro could have got a GM rez if these bugs had been ‘confirmed’ before they got addressed

Erati 06-17-2020 01:34 PM

Quote:

Originally Posted by Dolalin (Post 3145870)
This plus the Ensnare fix (it had a chance to break randomly like root also until April 2000) would really change the Druid meta in the early server. They'd be more classic and less dominant.

https://www.project1999.com/forums/s...d.php?t=340773

More evidence of that from Everlore spell page, since original thread is locked:

Wheres the evidence snare randomly broke?

Dolalin 06-17-2020 03:45 PM

Quote:

Originally Posted by Erati (Post 3146098)
Wheres the evidence snare randomly broke?

Not snare, just Ensnare (29).

Sabin76 06-17-2020 04:28 PM

Quote:

Originally Posted by GnomeCaptain (Post 3145711)
Uhh you're submitting a bug report so that a bug can be implemented?

I mean, there seems to be at least a somewhat arbitrary line for when the P99 devs decide whether a bug is "classic" and should stay in (Taunt) or "not classic" and should be patched out ASAP (root breaking root, assuming they keep it out?). It's unfortunate, but it's also the reality of the server.

Kirdan 06-17-2020 04:57 PM

Quote:

Originally Posted by Dolalin (Post 3146197)
Not snare, just Ensnare (29).

Where's the evidence Ensnare randomly broke?


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