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-   -   When did Everquest start to really decline in quality of experience? (/forums/showthread.php?t=376338)

Gustoo 01-18-2021 12:55 PM

Quote:

Originally Posted by Naethyn (Post 3245284)
Luclin is classic everquest - everyone played it.

A lot of people played luclin. Its true. We played because we loved everquest but everyone I played with was mostly regretful of the changes to the game. We liked new content, and all the new stuff but we would sacrifice all the good it added in order to repair the bad.

You guys may notice that EQ basically ended when WOW came out. Maybe OOW was a last push to get people involved again at highest level and stick with the game and you can see that it worked for some of the active raiders here. I looked at WOW for five seconds and hated it immediately and after investigating about the PVP situation learning it was for softy babies with instances and no item loot I was not interested at all.

Omens of War a expansion I never played at all (LDON really did me in) I did get Gates of Discord for some reason like it allowed me to get an item or some shit I wanted but I didn't experience any of its content at all.

POP was weird because the POK was really the main hub of the game after that, Bazaar was no longer a hub for anyone except people shopping for items that were permanently available in merchant mode, so it split up the community further which was a really funny thing. Active players cruising no longer passed through the typical house of commerce anymore.

The classic player made economy was really a great feature of everquest, with no attempts to regulate. I do think that the slot machine style casino's added later to eliminate currency from the game were a really great way to combat inflation.

I'm 100% confident that I could have a ball of a time playing the next TLP LIVE server and blasting through the game, but I think I would be happier doing the same for Everquest 2 since I don't have any expectations of what EQ2 should be, versus EQ1 I'd be disappointed all the time.

Gustoo 01-18-2021 12:56 PM

Also 2004 is right around when EQ2 came out so they totally switched real resources into that game I imagine to try to make the platform pay for itself.

Gustoo 01-18-2021 01:00 PM

Just going for a triple post. I remember EQ2 added PVP eventually, I wonder what it was like. Looks like last eq2 pvp died in 2016 RIP I wonder where the "Eq2 pvp was best game experience I ever had" guys are

foxchris509 01-18-2021 06:00 PM

I think brad actually came back and helped develop OOW some from what I remember. It probably is the last good expac.

Swish 01-18-2021 06:01 PM

Item loot in WoW pvp would have been epic but can you imagine the Blizzkids opening tickets every time they died? :D

Phaezed-Reality 01-18-2021 06:50 PM

i feel like the end of classic was POP. atleast thats when i quit. i tried it a bit after but it was extremely foreign at that point only 2 expansions deeper.

Bonethunder 01-18-2021 08:45 PM

People didnt like the difficulty of pop so they came out with LDON for the casuals, then they released GOD the hardest expansion for any game ever, and even the best guilds got shit on and no one saw tunat till 70 cap

even mpg trials were ridiculous

greenspectre 01-19-2021 12:37 AM

For those who are curious about anything post-OoW that was any fun, I will list below.

Depths of Darkhollow- Monster missions. You can literally play as Lord Nagafen trying to burn down waves of raiders. Or as a "group" trying to kill all of the nameds in SolB, Lguk, etc. This was fun because you could suddenly jump into the skin of a class you never played.

Serpent's Spine- Drakkin as a race, Crescent Reach as a newbie zone, interesting quests and leveling path from 0-60.

Seeds of Destruction- TIME TRAVEL, mostly seeing Kunark and the Field of (Bone)Scale and talking to Trakanon, Gorenaire, Jaled'Dar, accepting quests from them, etc. Also seeing Kaesora pre-destruction. Unfortunately this expansion also introduced Mercenaries, which were a boon to soloers but really permanently locked the game into 2-box mode. One boxer could now essentially have 4 people just by themselves.

Terrok 01-19-2021 04:01 AM

When they launched WOW, and saw that 99% of people wanted easy, handheld quests. they had to really dumb down eq to compete, even though, most of those people who play wow, also play 30 other games, because they get bored with easily concord stuff. Ironic right. It like people complained about paying $15 a month to play, and i have seen people pay a years salary for phone apps just do swing a bigger, stick. and then quit playing in 6 months.

Swish 01-19-2021 04:10 AM

Quote:

Originally Posted by Terrok (Post 3246315)
When they launched WOW, and saw that 99% of people wanted easy, handheld quests. they had to really dumb down eq to compete, even though, most of those people who play wow, also play 30 other games, because they get bored with easily concord stuff. Ironic right. It like people complained about paying $15 a month to play, and i have seen people pay a years salary for phone apps just do swing a bigger, stick. and then quit playing in 6 months.

Maybe Daybreak will do EQ3 for mobile only.


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