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-   -   Seal Team removes ourselves from all player agreements (/forums/showthread.php?t=377989)

zodium 02-11-2021 04:01 PM

Quote:

Originally Posted by billcrystals (Post 3259240)
It's amusing to me that people think high level EverQuest raid content involves a lot of "skill." Of course it requires knowledge of the encounter and basic class competence, but you're lying to yourself if you think any of the raid guilds in question wouldn't be able to handle the mobs. Disingenuous (and silly) argument to say that Seal Team are somehow "more skilled" at the game than others.

yeah its insanely funny, everquest is like the easiest game in the world. its basically a 3d chatroom with some game mechanics.

Danth 02-11-2021 04:06 PM

If this game's so easy why on earth are so many players so incredibly bad at it?

Bach 02-11-2021 04:09 PM

Quote:

Originally Posted by ClephNote (Post 3259192)
This is the thing I don’t understand. Seal Team, TMO, etc., aren’t the problem. Your shitty leadership is. The Fed (which does, or doesn’t exist at any time) vastly outnumbers Seal Team’s “zerg forces”, and has more bodies at every sock, but their absolutely jokes of leadership teams can’t get it together.

Guilds rise and fall in EQ (see: Riot/Freedom) but the continued success of Seal Team is simply a function of you bads getting outplayed consistently.

The fed doesnt exist anymore.

Normal people with a life are bot interested in smoking 16hrs or waking up at 3 am within 2mn for a batphone sorry, that's a seal team thing.

If you're not happy with gm decision I suggest you build yourself a server.

billcrystals 02-11-2021 04:09 PM

Quote:

Originally Posted by Danth (Post 3259247)
If this game's so easy why on earth are so many players so incredibly bad at it?

I mean you can find someone who is terrible at anything, humans are a miraculous species full of utter dumbasses. But we're not talking about just anyone, we're talking about the top raid guilds, the server's top players. There is no objective "skill gap" between these people that is significant.

Seducio 02-11-2021 04:10 PM

Quote:

Originally Posted by Danth (Post 3259247)
If this game's so easy why on earth are so many players so incredibly bad at it?

https://en.wikipedia.org/wiki/Pareto_principle

Basically the 80/20 rule.

20% of any group typically are doing 80% of the work. The 80% of folks who are reaping the benefit without working as smart/hard don't learn much.

Seducio 02-11-2021 04:11 PM

Quote:

Originally Posted by billcrystals (Post 3259250)
we're talking about the top raid guilds, the server's top players. There is no objective "skill gap" between these people that is significant.

This is a laughable statement.

Twochain 02-11-2021 04:12 PM

Quote:

Originally Posted by zodium (Post 3259243)
yeah its insanely funny, everquest is like the easiest game in the world. its basically a 3d chatroom with some game mechanics.

Yes and No

I could teach a 10 year old how to play a rogue at a raid. In fact, my friends very FIRST experience playing EverQuest was playing a rogue on a (HoT) raid.

Some things are definitely skill based. Raid leading is a big piece to that puzzle. Avoiding another long winded post, i'd say the most important thing that differentiates a good p99 player to a bad one is the ability to stay calm under pressure. Also game knowledge like you said.

Outside of raids, Enchanters have one of the highest skill gaps out of any class of MMO's I have played.

Outside of raids, leveling my rogue to 50-60 was one of the most mind numbingly boring experiences of my life.

Bach 02-11-2021 04:13 PM

Quote:

Originally Posted by Sabin76 (Post 3259223)
ST doesn't win "uncontested" Traks because they have the best players (I'm fairly certain all of the raiding guilds are perfectly capable of killing Trak if they win the race). ST wins them because they have a guild full of people willing to sit and NOT PLAY THE GAME for hours on end during a 16-hour window every 3 days.

Case in point: Sky nobles. Those are contested every week and ST has lost quite a few of those races, especially recently. Why are they contested when Trak is not? It's not hard to figure out...


Noble is taboo because of prove ST is no better than anyone if things are fair ( if anything they have shown to be worse).

zodium 02-11-2021 04:15 PM

Quote:

Originally Posted by Danth (Post 3259247)
If this game's so easy why on earth are so many players so incredibly bad at it?

they aren't

Bach 02-11-2021 04:18 PM

Quote:

Originally Posted by Twochain (Post 3259171)
I've been gainfully employed the last 4 years, my raid attendance has averaged to probably 10% over those 4 years. Nobody is stopping you from doing raid content. Your guilds ability to do so is. Overcome this problem by teaming up with other guilds.

Basically, if your guild isn't capable of raid content, then you don't get to do raid content. Ya'll want trak to be rotated so you can get your asses beat in VP and cry how that should be rotated too? Because if you can't kill Trak you sure as fuck won't be able to take PD. Without the GM's handing it to you for free.

There's plenty of opportunity to enjoy the game if your average playtime is an hour and a half between 7-10 on weeknights. Like I mentioned before, in my opinion there is many more important upgrades to be gotten outside of raids in Kunark. The biggest upgrades are dropped off group mobs in sebilis. Hiero Cloak. Fungi. Haste belts. I'd pick a Hiero Cloak over a Cloak of Piety if I had a haste item already. I'd pick a pre nerf fungi staff over any item from kunark. Trak drops BPs.. end game BPs, and Teeth to enter VP. Well guess what? Besides manna robe, and MAYBE Cobalt BP, Fungi tunic is unequivocally better than every single one of them.

Fungi for a tank? Lolwut

Beside a lot of the clickies are game changing.


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