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Wizard Spell - Winds of Gelid - Incorrect Damage
Level 60 Wizard spell - Winds of Gelid currently only doing 854 damage to each mob (currently the same amount of damage that supernova doing per mob)
Should be doing 1260 to each mob. Thanks for the hard work! |
I know most devs do not like folks quoting lucy, but in this case it is right. This spell always did 1260 and should be fixed.
However.... The resist ajdust should be Zero ( 0 ) not -10. Nearly all wizard spells were changed from 0 to -10 in late 2002 all wizard spells should be looked at. |
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