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Oldschoolplayer 04-07-2021 12:04 PM

Are we respecting the journey in Everquest?
 
Greetings fellow Norrathians! This post is my opinion and perspective.

My question is with rotations and draft weeks are we respecting the journey of Everquest? Are we watering down the scarcity/value of items that keeps a lot of players playing? The long challenging journey to acquire that epic piece, kill that target, see that zone or acquire that item. These drafts and rotations eliminate outside competition of these items to solely competition within ones own guild. Which in my opinion dilutes the journey of classic Everquest.

A lot of my experience on live, and on this server has been that if you want to better your chances at reaching your goals a great step is joining like minded people. For example, one could say in other words if you want to raid certain targets join a guild that does that.

I've heard one argument that states they want to accomplish this goal with their guild and friends. My question would be what is stopping your guild from accomplishing this goal within the confines of a classic experience or the server? What makes other guilds able to accomplish this goal and not yours? Do certain guilds dedicate more time and effort to accomplishing these goals? Should that not be rewarded? Another question would be, does joining another guild equate to you losing your friends?

Another argument I see often is that "people have real lives or have different time zones which is a barrier". My counter argument would be this is the nature of everquest, and also if you have joined a raid guild you will see that mobs are killed or contested in every time of the day. We all have lives and miss opportunities- this is the nature of everquest and also is a part of the journey.


I also believe there are vast projections and generalizations taking place within the draft week.

"Draft week is a time to relax and reset". Some are already relaxed within the nature of the server. They do not need to relax or reset. If some feel that it what is needed, should this not be something done on a individual level? I myself have taken breaks from the game- it has been great for me!

Draft week reduces toxicity". I'm not sure I follow this. Are raid concerns being equated to toxicity? It is only natural that there be disputes on the raid scene, some weeks more than others. People, raid entities see things differently all the time, this is natural, and why when necessary is arbitrated to the GM's. Bringing up these concerns respectfully is the goal to strive for. Are we also generalizing toxicity onto certain populations or guild identities? Are we seeing one individual or a few being toxic and finding that this is the culture of the server? Or is it more a individual that is being toxic to another?

Anywho, just my opinion!

Respectfully,

Oldschoolplayer

magnetaress 04-07-2021 12:09 PM

No.

Launch purple in velious. 0.0025% exp rate. Teams pvp. All loot is tradable. 5 level cap that goes up every 3 months.

Merge green/blue to red.

Cassawary 04-07-2021 12:17 PM

Does draft cause quakes or something? Otherwise it's the same number of items but your guild gets less or more of them

Thaak 04-07-2021 12:27 PM

Without any irony suggesting that kiting all the trash and guards in ToV is "respecting the journey."

Lol

Jibartik 04-07-2021 12:30 PM

Me appreciating the journey:

https://i.imgur.com/2lpImnE.gif

loramin 04-07-2021 12:34 PM

Oldschoolplayer ... you're clearly new here.

Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.

Horza 04-07-2021 12:38 PM

https://i.imgur.com/k9tiHVf.png

Baler 04-07-2021 12:38 PM

Quote:

Originally Posted by loramin (Post 3284964)
Oldschoolplayer ... you're clearly new here.

Blue had nearly a decade of a single guild monopolizing all content. We've been there, done that, gotten the t-shirt ... and just about everyone agrees that letting multiple guilds share content makes for a much more fun journey for everyone.

a single guild (or two) monopolizing the content was classic.

Veterans of p99 blur the line between classic and project 1999. Sure there are several not-classic this about p99. If we look back at the records and logs we will see that content on classic everquest servers was dominated by 1 or 2 guilds. Or was a rotation system agreed upon. P99 only has 2 servers, so the dominate modern day solution for project 1999 is FTE.

I like rotations but they kill a servers population. People stop logging in all day and only log in when it's time to raid. There is some of that on p99 now but no way as noticeable as other servers who use rotation raiding.

Naethyn 04-07-2021 12:39 PM

Respecting the journey? Yes (see levels 1-59)

I know most people say play P99 for the journey, but in my opinion P99 starts at level 60, in a raid guild, competing for targets on a weekly basis. No other game out there has anything close. The evolution of strategy using core game mechanics never rests. It is really a sight to see and experience. Is this classic? No. Nothing is going to bring back that cherry. Does it offer a unique gaming experience? Definitely.

Baler 04-07-2021 12:41 PM

Draft raiding is some bullshit come up by UN which doesn't include most of the server in that decision. Think of the UN as the communist party of P99. They tell you who can and can't raid. The staff are their enforcers.

This propaganda of "less toxicity" is another way of saying less competition.


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