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chevy79bu 05-06-2021 10:52 AM

Question about agi soft cap
 
So I started an ogre warrior and he started with 75 agi so I dumped 25 into DeX. While wearing a fungi tunic it puts my agi just below the 75 threshold. Will I incur the same penalty as not having at least 75agi base since I have the negative stat on the fungi? Hopefully this makes sense how I worded this.

Saisu 05-06-2021 11:05 AM

Yes. The agility penalty is based solely on your currently displayed AGI stat (including all buffs, debuffs, encumbrance, equipped items, etc).

Gustoo 05-06-2021 11:30 AM

I think you did the correct build anyways.

Jimjam 05-06-2021 12:00 PM

Yea, EQ should be using your total AGI (including negative modifiers) when calculating your avoidance.

Here's a table (pinch of salt) that tells you how much penalty or boost to avoidance you get depending on your agility and level:

Code:

                Level                Agility
40+        20-39        7-19        1-6       
-24        -24        -24        -24        1
-23        -23        -23        -23        2-3
-22        -22        -22        -22        4
-21        -21        -21        -21        5-6
-20        -20        -20        -20        7-8
-19        -19        -19        -19        9
-18        -18        -18        -18        10-11
-17        -17        -17        -17        12
-16        -16        -16        -16        13-14
-15        -15        -15        -15        15-16
-14        -14        -14        -14        17
-13        -13        -13        -13        18-19
-12        -12        -12        -12        20
-11        -11        -11        -11        21-22
-10        -10        -10        -10        23-24
-9        -9        -9        -9        25
-8        -8        -8        -8        26-27
-7        -7        -7        -7        28
-6        -6        -6        -6        29-30
-5        -5        -5        -5        31-32
-4        -4        -4        -4        33
-3        -3        -3        -3        34-35
-2        -2        -2        -2        36
-1        -1        -1        -1        37-38
0        0        0        0        39-65
1        1        1        1        66-70
5        5        5        5        71-74
39        33        23        9        75
40        33        23        10        76-79
41        34        24        11        80
42        35        25        12        81-85
42        36        26        12        86-90
43        36        26        13        91-95
44        37        27        14        96-99
45        38        28        15        100
45        ??        29                101-105
46        ??        29                106-110
47        ??        30                111-115
47        ??        31                116-119
48        ??        32?                120
49        ??        32?                121-125
50                                126-135
51                                136

If your agility is still below 75 by level 7 you'll be far less effective at avoiding attacks than you otherwise would have been. Shouldn't be too important with a fungi though.

Get a cheap agi item and you'll be fine at later levels.

radbeard 05-06-2021 03:06 PM

Makes it seem like agility is a little better than given credit for. Seems like if you are, say, a lvl 50 melee and are either soloing or have a non-cleric healer, if your agility causes you to avoid one attack per minute (100dmg) thats equal to a 10hp/regen buff multiplied by whatever your % of active time in combat is. So I always wonder how much agility do you need above 75 to expect to avoid one additional attack per minute of combat?

Baler 05-06-2021 03:45 PM

Quote:

Originally Posted by chevy79bu (Post 3300497)
So I started an ogre warrior and he started with 75 agi so I dumped 25 into DeX.

This is the meta min-max, you did it correct.

Quote:

Originally Posted by chevy79bu (Post 3300497)
While wearing a fungi tunic it puts my agi just below the 75 threshold. Will I incur the same penalty as not having at least 75agi base since I have the negative stat on the fungi? Hopefully this makes sense how I worded this.

Just make sure to get your agi 75 or higher via any other piece of gear.

Quote:

Originally Posted by radbeard (Post 3300622)
Makes it seem like agility is a little better than given credit for. Seems like if you are, say, a lvl 50 melee and are either soloing or have a non-cleric healer, if your agility causes you to avoid one attack per minute (100dmg) thats equal to a 10hp/regen buff multiplied by whatever your % of active time in combat is. So I always wonder how much agility do you need above 75 to expect to avoid one additional attack per minute of combat?

It's not on P99. Back in 2010 people would speculate the AGI would be the meta. It turned out the code did not favor agi. Agi does help but not as much as people want it to help.
It's rather minimal on P99, the hidden avoidance mechanic, Note not the same thing as avoidance. Gives diminishing returns before hitting 200 in my own experience. 75+ is just fine, If you have a buff slot for shm nimble agi buff, sure get it, it does help but not a ton.

radbeard 05-06-2021 03:59 PM

It seems like its benefits would be subtle though, and VERY minimal if you have a cleric using CH anyway. But I wonder if soloing, or relying on regen for sustain if that is still true. Look at that chart. 75 agi vs 74 agi is a loss of 34 AC avoidance. That 34 is VERY noticeable. From 75 to 136 AGI you go from 39 to 51 AC Avoidance. Which is a gain of 12. If that 66 Agi means getting hit once or twice less per minute of combat that is significant when you're relying on regen to to minimize downtime.

Its garbage if you have CH, or healers with all the mana they need. But if you're in a small group that needs to be really efficient in order to sustain your camp or xp/hour that seems like it adds up.

Avoiding a single extra attack every minute that would otherwise be 100+ damage is just as good as bonus healing (again unless you have CH which is hyper efficient and scales so well with max hp). I really don't think agility is useful as a general stat in a full group that is mass pulling and steamrolling, but maybe in those solo/duo situations it is more significant?

Baler 05-06-2021 04:00 PM

@radbeard there is a reason wood elf is the true min-max warrior race ;)

radbeard 05-06-2021 04:03 PM

Quote:

Originally Posted by Baler (Post 3300668)
@radbeard there is a reason wood elf is the true min-max warrior race ;)

I am guilty of leveling a wood elf warrior to 51 and then selling his xp to a necromancer all the way back down to 46.

Hibren 05-07-2021 12:25 AM

Quote:

Originally Posted by Jimjam (Post 3300531)
Here's a table (pinch of salt) that tells you how much penalty or boost to avoidance you get depending on your agility and level.

Are there tables like this that exist for other stats? Ive never heard anyone talk about stat break thresholds for anything other than agility.

Would be interested to know if there are specific targets for other stats to aim for.


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