JDAm0nk |
05-11-2021 12:24 PM |
Quote:
Originally Posted by Gustoo
(Post 3303758)
Slaughtering guards is evil and not fully classic. The previously incorrect spawn rate seems to be the reason that it flourished here and I am glad to see it done. The game was never designed around slaughtering static spawn NPC's in non dangerous zones (like most guard killing is) and basically wherever that is flourishing its good to stamp it out.
The one exception was places like the HHK library NPC's that was were a lot of evil guys hung out on live because it was the exception not the rule.
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Wasn't Butcherblock Docks a popular XP spot in Classic? I always remember people killing guards during Kunark era. Here are other reports:
"Way back when, when Kunark just came out, there were a lot of level 50 necro's and other classes that would camp the West Freeport, East Freeport, Neriak, and a few other newbie areas killing the guards. Back then that was how you made platinum. After a while, people that were just joining the game would complain to the GM's that these higher level characters were killing the guards. Which made it difficult for low level characters to level. Since the guards were always dead, when a level 2 guy got an add or 2, the only thing they could do to stay alive was to run to a guard and let them kill it. Guards were not there so the level 2 guy died. It happened to me once upon a time. Imagine starting from level 1 with no friend in game or equipment to get you started. It would be very tough without those guards to protect you."
"The good ole days of killing bouncers :) Pre- Kunark there was always a group of uber 48-50's camped at the zone, decked out in PoF/PoH gear. Killem at zone, loot the FS, and walk to the vendor right in front of you & sell the stuff off her fellow ogurs corpses"
Dated from 2004 @ https://beastlords.org/index.php?topic=480.0
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