Project 1999

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-   -   Spells: nerfed dot (/forums/showthread.php?t=38469)

polum6666 05-29-2011 03:09 PM

nerfed dot
 
all i can say is 66% damage to mob that is running is just wrong

Rais 05-29-2011 03:30 PM

Classic Eq patches and
Quote:

Kanras: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Says you are wrong.

Cfullard 05-29-2011 03:46 PM

Quote:

Originally Posted by Rais (Post 301524)
Classic Eq patches and


Says you are wrong.

Link to those patch notes please.

Nevron 05-29-2011 04:16 PM

patch notes

Cfullard 05-29-2011 04:53 PM

If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.

Now, take into account mobs are taking that damage when feared. Classic?

CLARIFY - The mob is feared and moving (running away) so it is taking less damage.

polum6666 05-29-2011 05:07 PM

a failed nerf in live shouldnt be applied to here

CastIllum 05-29-2011 05:20 PM

DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.


Will someone translate to that English..

And I'd like to see someone post when Sony RE-Patches this back to where it was originally. Cause I guarantee this complicated mess that your trying to put into the Game is just plain stupid.

Nevron 05-29-2011 06:48 PM

Perhaps between 7/15 and 7/26/2002:

druid grove link


"The DoT penalty vs. free-running mobs is gone."


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