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Cast Time Display
Is there any way to fix the client-side cast time display so that it is properly timed with the spell? After taking away the hybrid spell haste, the client still displays the cast time as if there were spell haste.
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Client-side = nope, sorry.
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This sounds terrible...So you're telling me that right now hybrids have no accurate representation of when their spell casting will be completed other than watching the chat intently? Yikes.
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Yeah it's pretty bad, especially for pulling with spells :(
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You can hex-edit a single byte value in eqgame.exe to fix this. Titanium only.
Offset 0x0000E31A by default is 0x32. Change that to 0x7F and you're all set. |
Awesome, it worked perfectly. Thanks!
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