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Lets end toxicity
Root all mobs. Prob solved.
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Toxi city? Probably run my democratics.
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Good album tho
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I like how in wow you get FTE they lock to u :p and grey out and run back, u can still train ppl if ur clever tho.
Some way of locking mobs to only the people engaging them, so u could still dps race even if u didnt get FTE would be legit. Then add pickzone and raidvendors that will pop a naggy instance for ur guild with a [ready] command and a 1 month lockout, that ensures ppl can rase for extra naggies but they get a free naggie each month, everyone is happy, the server bloats full of loot and dies just like blue in 4 years. Honestly i think i'm a pure genious and you should all move me to a kitty cat palace and let me play EQ and design games with an army of million dolla programmers while i swimfin in my seawater artificial reef. |
The two simplest solutions would be to remove variance and limit the number of petitions a guild can submit.
If people didn’t need to invest 16 hours of staring at a wall to get mobs they may be less compelled to write lengthy elf law doctrines when they lose. Make petitions like challenge flags in football, you get a small number per cycle/month/whatever. If you win the petition you keep the ability to petition, if not oh well. |
make the unemployed among us get a job and toxicity will disappear overnight!
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You on the other hand are an idiot and the fash should come for u first. Then me. When it inevitably happens because of people like you. |
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