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Monsters and Memories
https://monstersandmemories.com/
https://twitter.com/MNM_MMO Quote:
https://monstersandmemories.com/images/screenshots https://i.imgur.com/SbO4zKN.png https://i.imgur.com/mjRkmHe.png |
i look forward to some kewl gothic metal level design reminiscint of the 70-80's.
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Interesting find Blake, thanks for linking it. I'll keep it on my radar. It's too early to treat it as more than something to keep one eye on once in awhile, but it's nice to see there are some like-minded folks out there with the skills to at least try to make something happen.
Danth |
i like the idea of hand painted graphics
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https://i.imgur.com/3VhFsh3.jpg Then I see this on the milestone page. https://i.imgur.com/QUgPMm1.png Zoning & Fog: These are key for a Windows mmoRPG -DAoC style mob spawns where they give chase for a limited distance then run back is no good. Give me full zones like in 1999. -Fog ties back into mystery. Quote:
This is a make or break point for me. I am totally anti-instance. Real mmoRPGs are not instanced. |
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i 'Member, u've always been kind of a Monster @ me
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(btw I will be on aLovingRobot's stream on Sunday @ 2pm est) |
No mention of pvp, sadly.
Very interesting, though! |
This guy made a wacky EQ mobile game too
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