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Druid Tracking - ok, is it on purpose?
Was there a conscious decision to just leave druid's tracking at 20 forever on Green? Apparently we are at least one patch into Velious and druid track seems to not be increased (still not getting any skillups).
I'm not the guy who's too smart about digging through archived web pages and such but I'm sitting here at my desk with the Prima Official Strategy Guide for the Ruins of Kunark, looking at Ranger Skills on page 187, and according to this hard copy, druids should have a maximum skill of 50 in Track as of the Kunark expansion. So... what's up?? P.S. f--k Red. Don't care how game mechanics affect your PvP garbage. :p |
Yes.
I don't know why it's on purpose ... but after ignoring it for this long, it's clear that this isn't just "the dev team hasn't noticed Druid track". At this point it has to be "the dev team is aware of Druid track and (for whatever reason) has chosen not to fix it." |
There was a reply by Telin in this druid tracking thread https://www.project1999.com/forums/s...d.php?t=384256
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hope this helps |
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You're right, of course.
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Druid track was never nerfed for any pvp balance reasons. PvP balance actually does not affect the blue and green servers at all. Unless I’m mistaken, the pve servers even have different pvp spell resist code from red, and it’s easier to land spells for you guys when you duel. Rogean and nilbog wouldn’t change something so drastic as skill caps just to balance pvp. Their goal has always been classic and nothing else. I hope you green druids get patched soon and are able to enjoy your track ability as it was during this era in classic eq. |
this pink banana person talks about red all the time but doesn't even play red, i bet
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The way skill caps change between eras can be complicated. We haven't had a patch since it was fixed. If for whatever reason it isn't fixed after the next real patch (i.e. you need to download a new spells file and there are patch notes), then create a new bug report. Everything looks good on development server though, thanks to Telin.
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