Project 1999

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-   -   Fizzle % chance and Beads reset (/forums/showthread.php?t=393621)

Wharfrat 10-25-2021 07:31 PM

OP is just bad period...

JDFriend99 10-26-2021 12:24 AM

Quote:

Originally Posted by jadier (Post 3379259)
You seem to be missing the point: why would resetting the list change the number dropped?

Like the list could reset every day at midnight GMT and there’d still be 800 or whatever beads come January.

Are people really that ignorant? Does basic math skills elude you?

if you reset a list of those that have done it before and ar now able to do it again, this would allow at the very least 1.5 times the current amount.

You are understanding everyone is getting to do the beads again? Or was that missed in my simple conversation of it in original post.

Lets break it out like 2nd grade math ok:

If from velious release to oct 14th 330 people have gotten beads from the list and multi toons camping it, then most if not all of those characters are reset on oct 14th, this would now allow those same players to do it again.

This would increase the said amount of beads by January nerf of the beads to at least double, because not only can the previous bead farmers do it again, but the rest of the server has time to do it.

Ending with a result of approximately double the bead count of current on the server.

Its like your brain cant compute that. Or by insulting me it makes you feel smart for a few seconds?

Im sorry if i not only graduated but excelled in life. And can understand simple math, maybe you should log off and get some real world skills.

Talking to any of you is like asking carpet to think. All brain dead.

JDFriend99 10-26-2021 12:24 AM

Quote:

Originally Posted by Wharfrat (Post 3379874)
OP is just bad period...

your brain dead, smoke more weed statistic

guggle 10-26-2021 07:41 AM

Beads are being permanently camped and the placeholders are being permanently cleared. As long as this remains true, a set amount of beads will drop, regardless of who loots them.

-TK- 10-26-2021 04:19 PM

Quote:

Originally Posted by guggle (Post 3380054)
Beads are being permanently camped and the placeholders are being permanently cleared. As long as this remains true, a set amount of beads will drop, regardless of who loots them.

Yeah, what am I missing here? If they were already permacamped until they stop dropping, resetting the list of who is allowed to camp them shouldn't affect the number of actual beads that drop, but may condense the remaining beads dropped into the hands of the fewer number of people that are able to do long camps successfully as casuals come and go from the list. I don't see how the overall number dropped will change if it's already permacamped until the end of time.

Either the OP is thinking that they wouldn't be permacamped until they stop dropping but now they will be, or OP is just blinded by his rage and is not seeing the picture clearly.

jadier 10-26-2021 04:29 PM

Quote:

Originally Posted by JDFriend99 (Post 3380017)
Are people really that ignorant? Does basic math skills elude you?

Talking to any of you is like asking carpet to think. All brain dead.

Buddy, I think you need to (1) take a deep breath, and (2) rethink this. You're very angry and also very wrong.

The order in which people get beads doesn't matter if every time the spawn pops someone kills it and gets them. Reordering the list doesn't change the spawn rate. It's the same number of spawns / hour regardless of list order.

List *length* would matter, in so much as it effects how quickly PHers are cleared, but list *order* does not. Chill out. The "resetting" of letting people who already got beads get more beads would matter...except most of the folks camping beads have multiple accounts, and so aren't truly being limited.

Contra your last post, I didn't insult you before, but I will say you're acting like an ass now.

Ravager 10-26-2021 09:06 PM

You have entered the Ocean of Tears.

BlackBellamy 10-27-2021 09:12 AM

JD is sort of right, but not for the reasons he thinks, or at least wrote out.

Allowing Bead concentration will increase the amount of beads on the server. That's because of the churn. The vast majority of gear sits in inactive accounts. Every day someone stops playing and takes their beads with them. But people who are willing to camp beads several times are dedicated. They have long-term plans and they will stick around. So the beads they farm will be available for sale in 3-4-5 months, whatever, whereas the beads farmed by single farmers will be attritioned by casual player churn.

cd288 10-27-2021 10:33 AM

Quote:

Originally Posted by JDFriend99 (Post 3380018)
your brain dead, smoke more weed statistic

Honestly, no offense but your posts make you sound like exactly what you are accusing these other people of being

cd288 10-27-2021 10:34 AM

Quote:

Originally Posted by BlackBellamy (Post 3380493)
JD is sort of right, but not for the reasons he thinks, or at least wrote out.

Allowing Bead concentration will increase the amount of beads on the server. That's because of the churn. The vast majority of gear sits in inactive accounts. Every day someone stops playing and takes their beads with them. But people who are willing to camp beads several times are dedicated. They have long-term plans and they will stick around. So the beads they farm will be available for sale in 3-4-5 months, whatever, whereas the beads farmed by single farmers will be attritioned by casual player churn.

Yes, this is the point that should be made.


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