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-   -   Time for Teal, the ReAl dAeL!!! ❤️ (/forums/showthread.php?t=394429)

starkind 11-10-2021 10:13 AM

Time for Teal, the ReAl dAeL!!! ❤️
 
  • Characters only live 3 months and become ghosts permanently afterwards.
  • Ghost characters are non-kos and non-interactive with the gameworld, they can click and open doors though, and have their own chat channels, can't talk to living pcs unless the living pcs have spells to see-undead or ghosttalk
  • You can bequeath one single item via one of the lawyer NPCs in the town halls of the main cities. Doing this requires depositing other items as a 'tax' so you must give away 10 or so magical lvl 40+ items to the npc that will never be recovered.
  • A command to check how much time you have left, /pulse or something, 'you have 1 day left on your journey'
  • Gear has diminishing returns the farther away in level you are from when it drops, so an item that drops off a level 30 mob, does nothing for a lvl 19 character, has 1% effect on a lvl 20 character, and 50% effect on a lvl 30 character. And full effect on a lvl 40 character.
  • nonmagical and tradeskilled items always have full effect
  • Every race and class combination has an epic 0.5 quest that rewards a decent but classicly not OP item and lets you then progress past lvl 20
  • Everything is droppable
  • tradeskills level 10x faster and fail less often and cost 25x more
  • enchanted, vials etc or is vendor bought
  • Resists on even cons and higher is 5x and every mob has a buff to MR and other resists to varrying degrees exp mobs not so much, hard/named mobs, guards of named mobs, boss mobs tons of MR, your only going to have a 5% chance to hit a raid mob with anything. It will be nigh impossible to solo regular end game boss mobs like archmagus/lord.
  • TEAL colored (low con but still gives exp) mobs like -8 lvls will have much reduced resists/ac/atk and should be soloable by everyone
  • City mobs liek Sir Lucan and other guild leaders and masters will have more normal stats and still be mini raid bosses, spawn more regularly like every 6 hrs, have big faction normalized hits and drop more classicly less oP normalized classic loots like I talked about above as a sort of end game quest/faction system which will flag you for pvp for 1 day when you attack them.
  • Attacking a dragon or other raid boss will flag you for pvp for 1 day
  • Healing or buffing a player who is raid flagged will flag you for pvp for 1 day
  • There will be teams based on good/evil/race and you will be able to do quests to join a neutral team. Teams will effect who you can pvp with once u get flagged in combat with npcs.
  • PvP will be with all level ranges and anyone can attack a pvp flagged player if u do u are flagged for 1 day and all pvp stats are normalized so a lvl 1 and lvl 60 use the same stats and skill points in pvp regardless of gear and levels, maybe we could give the higher lvl player a 5% bonus in to hit/defense/resists
  • Pumice is instant cast and stacks up to 40 charges.

starkind 11-10-2021 10:18 AM

Quote:

Originally Posted by starkind (Post 3385450)
  • Characters only live 3 months and become ghosts permanently afterwards.
  • Ghost characters are non-kos and non-interactive with the gameworld, they can click and open doors though, and have their own chat channels, can't talk to living pcs unless the living pcs have spells to see-undead or ghosttalk
  • You can bequeath one single item via one of the lawyer NPCs in the town halls of the main cities. Doing this requires depositing other items as a 'tax' so you must give away 10 or so magical lvl 40+ items to the npc that will never be recovered.
  • A command to check how much time you have left, /pulse or something, 'you have 1 day left on your journey'
  • Gear has diminishing returns the farther away in level you are from when it drops, so an item that drops off a level 30 mob, does nothing for a lvl 19 character, has 1% effect on a lvl 20 character, and 50% effect on a lvl 30 character. And full effect on a lvl 40 character.
  • nonmagical and tradeskilled items always have full effect
  • Every race and class combination has an epic 0.5 quest that rewards a decent but classicly not OP item and lets you then progress past lvl 20
  • Everything is droppable
  • tradeskills level 10x faster and fail less often and cost 25x more
  • enchanted, vials etc or is vendor bought
  • Resists on even cons and higher is 5x and every mob has a buff to MR and other resists to varrying degrees exp mobs not so much, hard/named mobs, guards of named mobs, boss mobs tons of MR, your only going to have a 5% chance to hit a raid mob with anything. It will be nigh impossible to solo regular end game boss mobs like archmagus/lord.
  • TEAL colored (low con but still gives exp) mobs like -8 lvls will have much reduced resists/ac/atk and should be soloable by everyone
  • City mobs liek Sir Lucan and other guild leaders and masters will have more normal stats and still be mini raid bosses, spawn more regularly like every 6 hrs, have big faction normalized hits and drop more classicly less oP normalized classic loots like I talked about above as a sort of end game quest/faction system which will flag you for pvp for 1 day when you attack them.
  • Attacking a dragon or other raid boss will flag you for pvp for 1 day
  • Healing or buffing a player who is raid flagged will flag you for pvp for 1 day
  • There will be teams based on good/evil/race and you will be able to do quests to join a neutral team. Teams will effect who you can pvp with once u get flagged in combat with npcs.
  • PvP will be with all level ranges and anyone can attack a pvp flagged player if u do u are flagged for 1 day and all pvp stats are normalized so a lvl 1 and lvl 60 use the same stats and skill points in pvp regardless of gear and levels, maybe we could give the higher lvl player a 5% bonus in to hit/defense/resists
  • Pumice is instant cast and stacks up to 40 charges.

  • will add in and finish more classic quests invovling the city populations, like troll warriors collecting trophies from good aligned warrior guild leaders, bertox temple having quests to kill priests of different temples etc

starkind 11-10-2021 10:43 AM

  • the quested team (there's 4 of them lets say and they are the 4th team) is FFA when pvp flagged they can attack eachother, call them the neutral team but really more like the pirate team
  • when flagged good can attack evil, evil good, neutral/human team can attack team evil and not team good yes it's imba, you wanted to be a troll though right? you could have rolled barbarian shaman
  • maybe open up a few class choices, DE bard, troll wiz, ogre mage, dwarf shaman, gnome druid, ogre druid, troll priest etc

starkind 11-10-2021 10:45 AM

oh, and finally, most important, only trains are illegal ish like training raids while not pvp flagged

otherwise it's whatever goes
[*]kill stealing is legal, whoever does most dmg gets the loot bring ur A game for zlandicar

OuterChimp 11-10-2021 10:48 AM

The real Teal server lives on...for those of us who know how to log into it.

Grumph 11-10-2021 11:02 AM

Quote:

Originally Posted by starkind (Post 3385450)
  • Pumice is instant cast and stacks up to 40 charges.

LOL

Gustoo 11-10-2021 12:00 PM

There should be a way to counter or reduce the impact of 40x pumice hits.

otherwise sounds really cool.

wuanahto 11-10-2021 12:43 PM

covid server?

starkind 11-10-2021 12:56 PM

[*]Kerrans are always pvp flagged and can always pvp everyone[*]Kerrens start in kerra island and can be warrior, sham, bard, druid only[*]if kerrans kill all the notable npcs in your city within a 24 hour period that city becomes overrun with kerrans and all npcs respawn as kerran versions for one and a half weeks 10 days

Quote:

Originally Posted by Gustoo (Post 3385479)
There should be a way to counter or reduce the impact of 40x pumice hits.

otherwise sounds really cool.

I really feel u here, but pumice juggling makes things more interesting

maybe no stacking pumice but still isnta, so only as many as you have bag slots for

maybe .5 or 3 second cast but uninteruptable i don't want to mess with channeling code tho

it just sucks that 10 casters can spam root on a melee would make it imba u should be able to dispell magic like an inquisitor on this server because magic sucks and is a tool of evil and really only direct heals/dds/taps should matter, except maybe disease and poison if ur dumb enough to not wear any care those can't be pumiced, they can be cured tho

so liek there woulld be a tierd threat system from spells

i just think root/invis and all that garbage should be a strategic opener and then not really a game changer once u and ur teammates have pumice going

bards and rangers can spam that shit anyway so it just gives more capability to warriors and rogues to spam it too

starkind 11-10-2021 01:54 PM

could do a lore pumice with like 5-15 charges only, let that be insta

would make it much more strategic when u pumice


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