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Homesteaded 12-16-2021 11:33 PM

Board Games
 
I may be wrong but I don't think I've seen any threads about Board Games. Board games are a great way to get people together and have some fun.

I've played my fair share of games and I've recently come to the conclusion that the weighty, strategy based, engine-building type games are just not my favorite. Games like 7 Wonders, Terraforming Mars these games require me to pay so much attention to different things and monitor the game at all times to have any chance at winning. This really takes away from the social aspect of a game night.

Games that I really enjoy that allow conversation, strategy and fun.

#1 Blokus, seriously buy this game it's worth it.
#2 Azul
#3 Monopoly, I know I know this game sucks but god damn I love it.


What are your favorite games?

Nocht 12-17-2021 12:32 AM

Growing up we had a WW2 board game called "Axis & Allies" it was kind of like Risk but with all the nations involved in WW2. Don't think we ever finished a full game but we got tons of playtime out of it on the weekends in the summer time.

Swish 12-17-2021 12:47 AM

Talisman 2nd Edition (Games Workshop)
Block Mania - set in 2000AD/Judge Dredd universe (GW again)

...not played anything really good since I was in my teens honestly. What do nerds play these days?

mcoy 12-17-2021 01:10 AM

I enjoyed the Firefly board game when I had the chance to play it with 3 other people at a friend's house a few years ago. I need to buy a copy of that and convince more people to watch the show so they'll play it.

Niska's missions aren't worth it!

-Mcoy

Jibartik 12-17-2021 01:23 AM

Oh I am a big fan of talisman, swish!

I believe the game the nerds play now is Gloomhaven I haven't but it seems to be everyone's favorite.

Elizondo 12-17-2021 02:23 AM

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glemrel 12-17-2021 02:42 AM

Gloomhaven :)

unsunghero 12-17-2021 02:50 AM

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Board games? More like Bored games

JK but all I ever played was D&D as a kid and warhammer 40k (briefly) as a teen

Edit: oh my ma and I used to play the shit out of some military game called “Stratego” back in the day. Never could beat her tho. Also couldn’t beat her at chess like, ever

Mblake1981 12-17-2021 07:50 AM

My roommates were TT players. It was never my thing but at this point in life I recognize how those influences shaped things I do like in this hobby.
I have become an admirer of any old FASA related artworks and the artists who made them.

(Note: Way before Ipad art apps shit up the scene -- talking about real drawings, paintings, air brushing etc)

https://i.imgur.com/6QEarXL.jpg

https://twitter.com/ArtofTrek/status...33770904256513

https://twitter.com/Spr0cketteer/sta...12732935843840

https://twitter.com/MArmorRadio/stat...83706966450176

https://i.imgur.com/x4kWrAl.jpg



https://twitter.com/GodotIsW8ing4U/s...05486111424513

https://twitter.com/Nick_Lalone/stat...03886670626819

Without the TT influence we never would have got the awesome live action (SciFi channel) Mechcommander intros.




Mblake1981 12-17-2021 09:14 AM

Quote:

https://www.bbc.com/news/magazine-22777029

Little Wars: How HG Wells created hobby war gaming
https://i.imgur.com/TBtEG6G.jpg

Quote:

https://www.nytimes.com/2013/05/05/b...-training.html

While miniature war-gaming has never been able to claim a place in the mainstream, it has influenced almost everything we think of as gaming today. By the middle of the 20th century, war-gaming had not only added new sets of rules for armies of many periods, but it had inspired a new kind of richly complex board game, like Axis & Allies and Blitzkrieg.Entirely novel face-to-face entertainments emerged from the same lineage. The game designer Gary Gygax, in a foreword to a 2004 edition of the book, credits “Little Wars” with influencing his own set of rules for medieval-period miniature wars, Chainmail — which in turn became the basis of a slightly less obscure role-*playing game: Dungeons & Dragons.
https://i.imgur.com/U0UPd5y.jpg

Quote:

https://www.fandom.com/articles/the-...y-of-everquest

A fan of table-top role-playing games like Dungeons & Dragons since his days at Mt. Carmel High School in San Diego, Smedley’s vision for EverQuest was to replicate the RPG experience of text-based multi-user dungeons (MUDs) but within an animated 3D world. To do this he recruited Steve Clover, Bill Trost (responsible for Everquest’s mythos and lore), Geoffrey Zatkin (creator of the game’s spell system), Mile D. Cooper (character modelling), and most notably, Brad McQuaid, who was originally taken on as lead designer, and yet would soon be promoted to the role of producer on the project. Clover and McQuaid had come to Smedley’s attention after working together on a shareware role-playing game called WarWizard for the Commodore Amiga, released via the duos own company, Microgenesis in 1993.

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